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A jam submission

If I Were KingView game page

Submitted by Richy1623, cynaglyph
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If I Were King's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1541.8033.250
Theme#1811.9413.500
Controls#1841.5252.750
Originality#1841.9413.500
Graphics#1851.8033.250
Overall#1881.5652.821
Fun#1911.1092.000
Accessibility#1960.8321.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6.1

Theme Interpretation
We used the idea of embezzlement where you are the corrupt king of the kingdom and have to steal resources from the kingdom to score points and survive

Wildcards Used

Left Wildcard

The first wildcard (description pending)

Right Wildcard

The third wildcard (description pending)

Discord Username(s)
Richy#5556, Pain.jpg#0460

GWJ Participation Level
1

Team Size
2

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Comments

Submitted

Hi, I really enjoyed the Music, it was a good fit for the game.
I like the Art. I liked the dragon as a slider in the options, also the fire on the bottom in the options.

I missed a few sound effects when clicking menu and ingame stuff. I could not really understand what the task was? I just randomly build some stuff until i had no more money, than i stole from every field, i upgraded a bunch, and than idk maybe on day 7 or 8 the animals rise up and I lost? 

A few Area of improvement would be:
Do a better tutorial, add some sound effekts, dont mix up "handdrawn Art" with Pixelart (fields). Create a better tutorial.

And I am really wondering, why didn`t you include a webbuild?
it is one of the easyiest to include? It would have lead to at least 20 people playing your game?

Submitted

Very interesting game. I think the cards should also show the cost of the action

Submitted

Nice concept and charming visuals & audio. I initially built on all the tiles and was unable to change them after, so there wasn't much I could do until gameover unfortunately.

Submitted

I was able to play!  I think the concept is interesting, and it's a game I could see myself liking.  I think the main problem is effectively communicating what's happening.  The dragon is super cute, but I didn't connect that it was tied to the cards popping up.  I think with a little more feedback and information within the gameplay, this could be very cool.  It reminds me a lot of the resource management board games I like to play.

Submitted

Sadly, can't play. Clicking the "Play" button does nothing.

I get this on the logs: 

"ERROR: Can't change to a null scene. Use unload_current_scene() if you wish to unload it."

Submitted

I spam "play" button,but it doesn't work