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Small Fry's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay ( Fun, Engagement, Accessibility) | #13 | 2.449 | 3.000 |
| Aesthetics (Graphics, Audio, Polish) | #14 | 3.130 | 3.833 |
| Overall | #14 | 2.484 | 3.042 |
| Efficacy and Impact (Inspiration and motivation for collective action) | #15 | 2.041 | 2.500 |
| Theme (Sustainable Future / use of Guide) | #15 | 2.313 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team name
The Chads
Is this future (in your game) possible?
It's right around the corner if we push for it
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Comments
Reminded me of Pokémon, with the scan-for-info mechanic. Kind of wished I had a "sprint" button to whoosh around in the water. The idea of local divers who collect data on local fish with a local app is pretty neat! I love the tone of this game: how rooted it is in real lived experience, memories, history, the actual reality of a place and a people, and how, in a non-serious way, it talks about the immediate future; there's continuity, and there's hope, and there's a sense of "life goes on."
Notes from gameplay:
This was a great effort, and I'm impressed at the giant free-roam level your team built in such a short time! I live in Australia and it was fun to see some of the fish I know, like hoki. The art was vibrant, the music was fun and the dialog was great. Great educational details and heaps of personality. Awesome job!
First things first...Congrats on the submission.
BTW, I remember you mentioned, it would be impossible to ascend if you dive too deep
On scoping, I appreciate you being honest about only reaching 1/4 of your vision. That transparency is rare and worth acknowledging.
I say what follows as someone who has made the same mistake: scope is one of the hardest skills in game development to get right, especially in a jam. If the full vision can't be broken into small, completable, polished chunks that fit the deadline, the safer move is to pivot early rather than ship something that feels incomplete. This doesn't mean thinking small... it means reading the constraints clearly and building something that feels whole within them, even if it's shorter than you imagined. A tight 10-minute experience that lands fully will always outperform an ambitious one that trails off.
Hope you get to build the full version someday, the coral-planting idea sounds genuinely interesting.
Third times the charm lool sorry about that but I respect u for figuring that out! Thanks so much for such a comprehensive review, the second part about scope actually we've really taken to heart so ty. excited now about trying another jam and tightening up our bootstraps!
Really enjoyed hearing D yarn! A nice wholesome experience. I'd love to see it in its full scope!