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DED ESCAPE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| X Factor | #1 | 3.854 | 4.000 |
| Technical | #1 | 3.632 | 3.769 |
| Fun & Design | #2 | 3.929 | 4.077 |
| Overall | #2 | 3.583 | 3.718 |
| Graphics & Animation | #3 | 3.780 | 3.923 |
| Music & Sound | #5 | 3.187 | 3.308 |
| Focus & Theme | #8 | 3.113 | 3.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
How did you implement the focus of the jam, retro platformer?
Yes.
Will you continue work on the game after the jam?
Yes - fun side project
How does your game apply the theme, Clouds? (optional)
I used the theme of the jam not only as a background asset, but as an interactable trampoline that shoots the player up.
Which diversifiers did you use, if any? (optional)
Five-Minute Game
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Comments
Fun game. I really enjoy how you can kill the red ball at the end
That is very cool executed. Love the aesthetic and overall feel. I had issue with sound for some reason - at first run there was very loud not limited sound and after that all sounds were barely noticable. Probably just some bug on firefox + engine side.
Good job!
Interesting controls
interesting game concept
(in a good way)
I really enjoyed it
Thanks! Glad you liked it!
A very fast paced and enjoyable platformer. It makes great use of modern movement mechanics like dashing and wall jumps, which makes it fun to play. Gamepad support would be really nice, and it might feel even better if the early enemies were a bit more forgiving.
Noted! Thank you for the review!
Wow I love the multimodal switch from platformer to shooting, it's a fun exploration and defense -> offense transition. Nice job!
Thank you very much! Your reply is appreciated
Amazing. Love the graphics, gameplay is fast passed which I like. Collision boxes of some hazards like spikes feel a bit unfair at times. There is an odd bug where you can wall jump of a left wall continuously.
Ship controls are only wasd while player controls are both wasd and arrows, which is a bit odd.
Thanks for checking it out. I might update the bugs soon.
The presentation is top-notch! The platforming takes some getting used to at first but I was really intrigued by the idea of hopping in the ship at the end of each level to kill the angry red guy - the way it transitions is surprisingly smooth and intuitive.
Thank you so much for taking the time in playing. The first thing I wanted to do was balance the character's movement. I still have a long way to go in perfecting it.
Fantastic game that is both super challenging and fun! I needed a small amount of practice but got there in the end. The platform/parkour movements made for exciting fast paced game play. I saw the DED screen a few times xD. The animations are awesome too! Lots of work went into them and the low pixel style helps support that in its simplicity. GG.
Thank you so much! Your comment means the world to me and motivates me on getting better with future projects.