A weird and funny game, with some innovative gameplay. I liked the industrial sounds and the animations, as well as the randomly generated (?) descriptions. I'd be interested to know how you calculate the percentage score, if you're willing to share. I got real obsessed and managed to get 100% a few times.
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Faceline's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #2 | 4.533 | 4.533 |
| Controls | #10 | 4.000 | 4.000 |
| Overall | #15 | 3.824 | 3.824 |
| Audio | #29 | 3.567 | 3.567 |
| Accessibility | #34 | 3.267 | 3.267 |
| Fun | #35 | 3.533 | 3.533 |
| Graphics | #37 | 3.967 | 3.967 |
| Theme | #57 | 3.900 | 3.900 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
It's a game about identity theft, and the theme is Theft
Wildcards Used
The third wildcard (description pending)
Discord Username(s)
dynaheart
GWJ Participation Level
1
Team Size
2
Comments
Thank you for playing! The way the score gets calculated is actually fairly straightforward.
Every time you press the space-bar to move on, the game tells your robot and the subject to send in the position of their nodes (relative to their noses) and the size of their eyes (they actually only send their size multiplier, which is a simple float value). Upon receiving them, the score manager compares your robot's data to the subject's and calculates how close you got on each one of them, adds up all the percentages and then divides the result by 7
What an interesting take on the theme! I really found this to be a super unique experience, and kind of reminded me of Wario Ware / Mario Party Minigames. Absolutely loved it. SFX was super satisfying and pleasant, and the overall smoothness of the game was very appreciated. Great work, I love this level of originality!
This is a really original idea & execution. The SFX are amazing, the art is nice and it was satisfying to play.
One issue is that you need to flesh it out to make it more challenging/interesting. The core gameplay loop is there, but it needs more stuff to make it solid. Perhaps turn it into a memory game after a certain amount of people, remove guidelines, add events, and whatnot. I understand if this is all that you could accomplish within the timeframe.
Also something minor but at the start I didn't get where I was supposed to click, so perhaps highlight it first (make it white, size up and down) then make it grey again.
Also I don't understand the difference between arcade and endless mode.
P.S: I swear I got a 100% once but I didn't manage to capture it :(
This was a lot of fun and a very good take on the theme for the jam. I like how there are subtle features to help out the player like the grids as a point of reference, very well executed.
Art style is great, sound effects fit perfectly, the only thing that's missing is a suitable soundtrack which I think would've wrapped up the overall presentation nicely.
Fantastic submission, great work!
It's a good game, i highly recommend to play it with headphones, sound effects are very satisfying, the gameplay is very intuitive and the graphics are really good
This was a great idea, and very well executed :) I think the grid might make it a little too easy, but still, fun and unique experience!
Really cool concept and very well executed.
Some background music would have been nice, but that is a minor detail compared to the overall experience.
Very unique. Took me a few rounds to realize I could the background grid to orient myself. Smart placement.
Great concept - the game somehow reminds me of those illustrations in magazines where you have to find the 10 mistakes in one of those 2 similar pictures.... Nice game. I even managed to get 100% one time. I guess I was lucky :3
I love this a lot, the idea is so damn fun and unique, and is a really cool take on the theme. I enjoyed copying characters a lot and getting better at orienting myself to lines and guides.The dragging works so well, the scrolling is a fun additional element. Really well done.
Some bits of feedback:
- I just really wanted some music in the game - I got in a zone copying Gubbs, and wish I could have relaxed to a tune additionally to that to just feel a bit more immersed.
- It would have been cool to be able to pick the colour of the robot as well to really see the similarities come to life side by side
- It wasn't immediately obvious to me what the scrollbar was referring to in game when it said "use scrollbar" - would be nice to have that specifically tied to the eyes a little more clearly.
I think this is a project worth polishing, the core idea is so charming. I played arcade mode but I don't know if that made a difference, as it still felt like I was probably just going to get endless Gubs to copy. A bit more story framing in the game would be amazing, a small intro would go a long way, and I'd just love something to intersperse the gameplay a bit.
Great job, really enjoyed it!
Thanks for playing and taking the time to write this! I'm not surprised at the tutorial labels not being very effective, I added them in a very unwisely manner near the end π« the lack of music was a risky decision from me, I wanted to see if I could add ambience focusing entirely on sound effects, but seeing the finished product I realise that music is JUST as important. Making a post-jam update at some point is absolutely within my plans, so this is very valuable feedback π Thanks again!
Nice game! The visuals and audio are well done. The idea is simple and great. One think you have to emphasize is that the player has to use the scroll wheel ON the eye to scale it. I was literally using the scrolling everywhere on the screen except the eyes, hahaha (maybe I'm not that smart). Congrats on the entry!
i absolutely loved this game i could quite easily just play this for an hour without realising, i loved the feel and the art and the people robot things.
i don't know if it was meant to happen or not but for a couple rounds in a row i didn't get a robot to copy the Computer was just empty, so i would make a random one, it gave me ten and 30 percent accuracy and then passed them both either way great game, great job :]
he sees all.

Really cool concept! Very well executed.
I like the tone and atmosphere of the game, and the names of the robots you encounter. I got an "award" winning janitor, and that idea is so funny to me. Also a kind mother with the widest reddest face I've ever seen. 10/10.
Could have done with some background music though? But that's very minor and secondary to the experience.
Very well made! Very polished! Congrats!
A really interesting game; I liked the dark style. Itβs very reminiscent of Papers, Please.
Very fun for me specially since I use Inkscape to draw my assets, moving points to reshape felt right at home lol. Really satisfying sfx and animations overall, loved it!
The concept is quite unexpected for me but it actually fits really well with the theme.
The mechanics are not buggy and do their job really well.
Art scales well and does not look weird or blurry when stretching.
The game doesn't have music but this abscence accentuate the sounds made by the machines and reshaping.
The tasks and sounds feels monotonous at some point and that's how you are supposed to feel working for a factory.
In short, nice immersive experience.
Thank you for taking the time to write this (and for playing!!), the tasks and sounds feeling monotonous is actually what inspired the industrial aesthetic to begin with! (Secret between you n me: the original plot was that you played as a shapeshifter loose on the street) I'm honestly very happy to hear it wasn't too annoying hahaha





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