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Hatchling (Jam version)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Effort | #34 | 3.850 | 3.850 |
| Idea Execution | #36 | 3.600 | 3.600 |
| Creativity | #55 | 3.400 | 3.400 |
| Fun Factor | #70 | 2.750 | 2.750 |
| Innovation | #105 | 2.200 | 2.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The sound design and the art are absolutely beautiful, the fact this was made in just 7 days is astounding to me, its always so nice to hear when a game that started for a jam is inspiring you to keep working on it even after and i cant wait to see the final product if it ever comes out. amazing work and awesome game!
Thank you for the kind words! I'll make sure to post updates on my page once I have them, I never expected to enjoy gamedeving as much as I did with this jam <3
I really like the art, it's was a nice experience to see all the endings of the demo.
I'm glad you enjoyed it! Thanks for playing my demo :D
Like others have said the art is very pretty and likable and although im not a fan of chooce your own adventure types in a visual novel theme, I really do want to find out more about the hatchling and world building, the demo was a nice although very short prologue which I wish was stretched out a little more but alas, at least you know I was very intrested in wanting to find out more so that already means your doing something great! I did have issues with the starting music but you mentioned on working on this in the future, I would recommend seeing if any composures would help you out cause you really dont want to be let down by the background music since it is a big part of the enjoyment and you already have the art nailed! the SFX were good though, no construct feedback on that front. I wish the credits roled a little slower, I couldnt read much of it lol. But Overall amazing job and this has a lot of potential!
Hey there, thanks for the extensive feedback! I might look into composers later down the line, as I admit it's not exactly my top priority, but it really is something to keep in mind. As you said, it can make or break a game. I'll slow down the credits too, I agree that they go too fast and I couldn't figure that out before the end of the jam. Thank you for giving my demo a look, I'm glad you liked it! :D
The game has beautiful art. And I like that you made a game for the jam that already has the potential for a full version.
Thank you! I'm glad you like it :D
Nice idea! Totally adorable dragons! <3
Thank you! Appreciate you giving my demo a shot :D
Technically it's done pretty well—I liked the sounds, animations, and art—but the part where you choose a dragon, then a name, etc., only to get one of the endings after a couple of dialogues—that was a so-so experience.
Very understandable lol, wanted to get a couple of endings in so the proof of concept was there since there wasn't much time, but I'll rework them into affecting the mc's bond with the hatchling instead, if not remove them entirely. Thanks for the feedback!
Absolutely adore that lil fella!
Just a lil guy fr, thanks for checking it out! :D
Cool Art
Thanks! :D
This is really lovely! I really liked being able to choose the type of wyvern your character is :) And good luck with the full game!!
Thank you! I'm glad you enjoyed the little character selection :D
this was really cute and I loved the artwork! especially the lil hatchling :) nicely done
I'm glad you liked it! Thank you for the feedback :D