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ScrewTheTime(GodotXRJam2026Entry)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun factor - How much fun was the entry to play. | #3 | 3.771 | 4.000 |
| Originality - How original was the entry. | #4 | 4.125 | 4.375 |
| Theme incorporation - How well did the entry fit the theme | #5 | 4.360 | 4.625 |
| Overall | #5 | 3.795 | 4.025 |
| User experience - How well was the user interaction implemented. | #7 | 3.300 | 3.500 |
| Audio - Did the entry make good use of audio? | #9 | 3.418 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Solid entry, really loved!
Godot version used
4.6
Required OpenXR features
Needs both controllers
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Comments
Nice, took me a bit to figure out you have to hold the left joystick while also winding, but once I got it it made sense. Definitely tiring turning your wrist all the time; I think a basic improvement would be to make it like a motorcycle throttle where time runs forward/backward while you hold a twist, not just while actively turning. But still good.
I recorded my playtrhough
Pretty neat platformer, would be interesting to see more done with this!
Great interpretation of the theme, and nice mechanics. A bit hard for the right arm, maybe. ;)
This game would definitely deserve better audio.
Congrats!
How'd you do differently with Audio? Do you mean raw assets or just some effect adjustment?
I would add environment sound and/or music, plus maybe sound for the character's movement.
If you want to push it further, you could make the victory sound (and VFX) more satisfying.
ohhhh so it's more like the lack of quantity. Got it.
Nice !
Good idea and fits well to the theme.
At first I could not understand the controls, it great that you've added these icons but that screw thing in the right hand felt too vague to mean the expected action (maybe a dial?)
It felt pleasing, especially with the crank sound once I figured in out.
It gets harder on higher platforms as you loose track of where you character is, maybe you've implemented that and I could get far enough but the camera could raise to follow the action.
Although I could pass the fourth level, it made me want to see the puzzles you designed.
It got too challenging for me as I could not find the restart level button.
I really miss one, having to restart the whole game when you fall is very frustrating.
I could not really wrap my head around the exact behaviour of the character as it felt going backwards without input sometimes.
The character's inertia makes it more difficult.
Anyway congrats !
Well done, I'll be sure to play it some more it there's no need to start over everytime !
Thanks for trying out.
My headset won't be in my possess for a week, so I can't really fix anything for the time being.
But...Minor spoiler, once you figure out the basic movement, you can cheese the whole game without really knowing the physics system. It's wasn't carefully crafted puzzles anyway, more like "Here's the same thing but 5x as long so it feels like grand fanale".
Just play Braid if the concept seems interesting to you lol.