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A jam submission

MainspringView game page

Wind up anime girl in VR
Submitted by hiina — 1 hour, 7 minutes before the deadline
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Mainspring's itch.io page

Results

CriteriaRankScore*Raw Score
User experience - How well was the user interaction implemented.#43.4443.444
Originality - How original was the entry.#74.0004.000
Overall#83.5783.578
Fun factor - How much fun was the entry to play.#83.2223.222
Theme incorporation - How well did the entry fit the theme#93.8893.889
Audio - Did the entry make good use of audio?#103.3333.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Loved the concept, really well executed

Godot version used
4.6

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Comments

Submitted (1 edit)

The body swap was cool, I wonder how you implemented it, because I might want to steal it :D
The mirrors are a very nice touch, it was hell to get it working on UE, surprising to see it runs smoothly on godot. Good use of the rewind mechanic!

Developer(+1)

Thanks for playing! Source code is at https://github.com/hiinaspace/mainspring . It is... gamejam-quality code but hopefully useful.

Submitted

Thanks! I might implement the body swap feature to our gamejam game.

Submitted

Nice, you too made a character switching mechanic. Good execution, the cranking mechanic was sometimes going in reverse.

Submitted

Great game, I really liked the model of the character, which needed to be winded up to move around with it. The idea of winding up a mini version of a character to do a smaller scale platformer is also pretty neat. I also loved the haptics of winding up the character, and the use of two hands for more strength.

Submitted

Holy crap, I didn't know we could have mirrors in Godot VR.  Why isn't this mainstream?

Submitted

Holy crap, I didn't know we could have mirrors in Godot VR.  Why isn't this mainstream?

Developer

It requires a engine patch to do properly currently https://github.com/V-Sekai/godot_planar_reflection (https://github.com/godotengine/godot/compare/master...hiinaspace:godot:mirror-ov... is my patchset including a fix for the procedural skybox shader). But https://github.com/godotengine/godot/pull/116424 Bastiaan is working on this, so hopefully soon it won't.

Submitted (1 edit)

wanted to give this a play  but i couldnt get it to launch properly on my linux system with proton, though that's hardly your fault, gameplay video looks interesting with the varying scales!
edit: got it to work, rewind and body mechanic is really unique! would be cool to see more puzzles using this!

Developer

Thanks for playing! I've been meaning to make a native linux build, but my linux steamvr setup is broken at the moment. Did you have to do anything in particular to get it to work with proton? 

Submitted

i used this launch command in the game properties on steam, some of it is related to the laptop im playing on having an intergrated graphics hybrid thing, it mostly might be the second command that fixed it: MESA_VK_DEVICE_SELECT=1 PROTON_NO_FSHACK=1 %command% --rendering-driver vulkan

(1 edit)

it's good! 

winding up characters in sequence could really make fun levels. 

i wish winding up the characters didn't run out so fast!

and the music is good too!


Developer

thanks for playing. I'm not sure why the small girl falls through the floor sometimes, oops. 

Submitted

Nice idea, and very well done.

I like how you can interact with winding keys with both hands.

Congrats!