the art is peak in this game def gives the GBC vibe, i could jump around while locked in crouch not sure if that's intended but that made it easier to access pearls LMAO. cool world but it is hard to navigate, climbing the ladders is a bit funky overall enjoyable i like
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The Sacred Code's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Relevance to the chosen theme(s) | #19 | 3.500 | 3.500 |
| Sensory | #24 | 3.071 | 3.071 |
| Genre Interpretation | #29 | 3.357 | 3.357 |
| Overall | #34 | 2.857 | 2.857 |
| Creativity | #40 | 2.929 | 2.929 |
| Gameplay Polish | #53 | 2.071 | 2.071 |
| Enjoyment | #56 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit either (or both) genres?
Our character uses magic in a non-linear world blended with techno-medievalism. Both her cloak and magic amulet incorporate tech elements, sporting a magical girl-inspired aesthetic.
Chosen theme(s) and relevant explanations
The world features a Rust aesthetic, representing abandoned technology that has corrupted the villagers' minds and bodies, transforming them into zombies. The setting is a ruined, ghost-town city. Pearl-themed battery items are central to the mechanics. To open the final door leading to the museum (currently the villagers' temple), the player must collect 5 ancient energy battery-pearls hidden in the depths of K'elona.
Optional challenges explanations, if applicable
not applied.
Team/Developer
Myccael Rocha, Agnes Ignácio, João Vitor e Luísa Esquiller
Premade content
no premade contend. sketches of level design and sketches concepts for sprites are made in previous week of the jam, but nothing really used in the game was developed or coded before the time of jam.


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