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Crystal Battle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #61 | 2.777 | 3.000 |
| Effort | #70 | 3.240 | 3.500 |
| Fun Factor | #81 | 2.623 | 2.833 |
| Creativity | #104 | 2.623 | 2.833 |
| Idea Execution | #113 | 2.469 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the sound effects.
I like the idea. I'm a little unclear on what counts as surrounded. In my opinion I had several situations where I had the opponent surrounded but nothing happened. A single infographic at the start showing a couple of situations that count as surrounded and a couple that don.'t would go a long way.
Once you get the hang of the mechanic it becomes quite a fun game!I don't quite get how the theme is implemented, but other than that, fun experience!
The game is a pretty entertaining and an innovative one. The only lacking aspect is the implementation of the "grow" topic too indirectly. Overall, a really good game!
thank u!
A fairly authentic game: it feels cohesive and well put together, with nothing that feels out of place or unnecessary. The idea of Go in real time is genuinely cool, and it has been implemented in a pleasing way. The theme is there, though in my view it is expressed a bit too indirectly.
Thank you for playing! could you share more about "indirectly"? :)