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Cloud Kingdom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Focus & Theme | #10 | 3.055 | 4.667 |
| Music & Sound | #14 | 2.728 | 4.167 |
| X Factor | #16 | 2.510 | 3.833 |
| Overall | #17 | 2.600 | 3.972 |
| Fun & Design | #18 | 2.619 | 4.000 |
| Graphics & Animation | #20 | 2.400 | 3.667 |
| Technical | #20 | 2.291 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
How did you implement the focus of the jam, retro platformer?
I implemented the Focus by going back to gaming's roots, by using simple 8 bit graphics, giving a clear goal, and only adding a few controls to make the platformer. (Also, I can't answer the Team Size Question. 1. Solo (1))
Will you continue work on the game after the jam?
How does your game apply the theme, Clouds? (optional)
The theme CLouds got implied in a few ways. The main Character is a little cloud. The game takes place in the sky, with clouds. There is also a cloud enemy. And Finally, I created the plot around a Cloud Kingdom for the game
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Comments
Ultra adorable! You hit into the essence of old platformer games. Great job!
Thank you so much!!
Cool little game, definitely would have seen that on a NES! You nailed the time period.
Now couple of fairly minor things:
The platforming could use a bit of user friendliness, check out coyote time and jump buffering, they both play a massive role to go from a dude that jump to a feel good platformer.
The other thing would be the respawn, going back all the way to the flag but not respawning the enemies makes it a drag; you could respawn in the room you die and it wouldn't change anything but save the player some time.
Overall a great entry you can be proud of that game!
Thank you for playing! And yes, NES inspired all the way! Definitely some fair points to bring up, and will keep them noted.
I love this from top to bottom, only two criticisms because everything else is excellent: there should be some indication that enemies are being damaged the first time you shoot 'em (i thought my shots were just missing a lot of times at first) or just have them die in one shot, and the beginning of each screen should be the checkpoint (no use in having to retread empty levels if you die). Whimsical!
Thank you and happy you love it! Those are very good critiques as well, thank you!
A little hard, the Controling and the Art Style is great, but there is no Checkpoint for a new area, just get back the begin when touched enemy.
Something can be better is the Shooting Distance, In the Ice Area is hard to kill the enemy on the each independent platform.
Thank you for playing! Will definitely keep those suggestions noted