Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Crook BoardView game page

Orchestrate daring heists from the comfort of a cork board!
Submitted by Lustral Basin (@TheLustralBasin) — 2 hours, 24 minutes before the deadline
Add to collection

Play game

Crook Board's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#223.9003.900
Theme#244.2504.250
Fun#253.7003.700
Overall#353.5863.586
Controls#523.4003.400
Audio#543.2503.250
Graphics#613.6503.650
Accessibility#702.9502.950

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 4.6

Theme Interpretation
You manage heists!

Wildcards Used

Left Wildcard

The first wildcard (description pending)

GWJ Participation Level
1

Team Size
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

Good stuff! Reminded me of Shadow of Doubt with the board and the strings, and just like in that game it's really fun to come up with your own system for where to put things. The gameplay loop was also rock solid, simple and intuitive but with enough depth to keep you playing until the end. Only thing I'd change is add more music, really.

Also, there seems to be a little glitch where upgrades stay around invisibly after you apply them to a crook. The tooltip still shows up when you hover over them, and you can move them even though you can't see them.

Developer

I haven’t heard of that game before, I’ll have to check it out! Thanks for your feedback and the bug report!

Submitted(+2)

Oh I like these type of games! Good job! Really clean and feels nice to connect the strings.

Submitted(+1)

A very original and well polished experience, nicely done!

Submitted(+1)

Very unique and quite complete good job!

I would've loved to be able to make really complex string links all over the place but the mechanic was nice nonetheless

Developer(+1)

The string system definitely lends itself to creating complex webs, I’m still thinking about ways to make it more than a glorified slot system. We’ll see how it evolves if I ever make a post-jame version. Thanks for your comment!

Submitted (1 edit) (+1)

I see we had similar ideas for the theme. :) It's good to play another management game, there are never enough strategy (management) games at jams.

I liked the characters, it felt really bad to lose one that I enhanced so much, especially the first guy. Were the portraits randomly generated? 

I really liked the choices I had to make each turn. Do I look for another guy hoping for the right skill or do I take that 4 and try to improve it myself? Do I risk that guy with the 8-10 or do I spend another round improving their skill? I guess the difficulty for each check was constant because I saw it improving from 55% up to 95%. Was it capped at 95%? We did the same :)

The way I interacted with the UI was brilliant, I always know what was going on, I could place the markers in accordance with my mental mapping, this corner is for improvements, this one is for the heist, etc. One thing I noticed that tooltips from already used items were showing up on empty places (sometimes over other cards). It wasn't game-breaking, just a bit confusing. Also, one really minor improvement I would suggest is to keep the heist/job card below others at all times. My way was to put the characters "into" their relevant slots, but then I accidentally moved the heist card and could no longer see the characters unless I moved them. Again, minor detail, but I think it could improve the experience.

So congratulations, this is a very fun game, and especially impressive work for a solo dev!

Edit: Also, I'm not sure if that was intentional or not, but I could go into the negatives on Heat.

Developer(+1)

Thanks for the feedback! I’ll definitely check out your game too, I’m curious to see how others handled a similar concept.

As for your questions, yes the portraits are randomly generated based on premade parts. The success rate isn’t actually capped, and because of the way I’ve set it up you could technically ensure 100% critical successes if you have a 20 in a skill. This is a bit of an oversight on my part, but I thought it worked well enough for a jam project.

I was glad to hear that you came up with a personalized way of setting up your things. That was my intention and I’m very happy it resonated with you. I think there are many improvements to the UI that could be made, but keeping the heist menu below other items definitely makes sense. If I get around to making a post-jam version, it might be something I implement.

The negative heat is not intended, I just didn’t do a very good job of ordering the different things that happen when you transition to a new turn. Again, something to possibly polish.

Thanks again for your thoughtful comments!

Submitted(+1)

Very cool ideas, gonna save this to my collection

Submitted(+1)

that was a really great game I didn't know the goal until I was on round 24 cus it was hidden behind the tutorial text but I still beat it. This game was great good job1

Developer

I should’ve made it more obvious that you can close the tutorial. I thought it would make for a fun little reveal lol

Submitted(+1)

Wow, what a cool concept! Took me a bit to understand the UI, but then it worked very good. Good job!

Submitted(+1)

Managed to reach turn 50 with 178 cash but still, it was really fun! The loop was great, having to manage heat, also the note that demands to 'sacrifice' one of your goons was really cool, I think it would benefit having more 'events' like that. Unique way of interacting with the UI, very creative, I liked a lot!

Submitted(+1)

Really unique way of interfacing, which I liked, though it took me a moment to understand how to use the pins. I like the graphics and concept overall a lot, the different card types look and feel really good. I think it would be nice to have an easier way to review the stats on a criminal for sending them on a heist, as it felt a little tedious to look over everything again. I also couldn't really assess what my success chance would have been all too well, so it felt a little random, and that made  me a bit less invested.

I didn't play for too long so it's posisble I missed quite a lot - really like the core idea and execution though, great entry!

Developer

Thanks for your feedback! I agree that the overall presentation of information could be a lot cleaner and wish I’d spent a little bit more time on it.

Submitted(+1)

Loved the game, played it to the end!

Submitted(+1)

A cool idea that's well executed ! Assigning tasks to people using strings makes the UI fun. I managed to win within 27 turns !

I encountered a bug where my items turned invisible, so I had to refresh the page every turn to see them.

Developer

That’s a quick victory! Thank you for your kind words and letting me know about the bug, I’ll definitely look into it if I make a post-jam version <3

Submitted(+1)

Really cool idea :) kind of reminded me of stackland. Using the strings to assign people to jobs was clever! Well done!