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Get Ready Agent's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #47 | 3.429 | 3.727 |
| Controls | #66 | 3.261 | 3.545 |
| Audio | #88 | 2.927 | 3.182 |
| Accessibility | #102 | 2.592 | 2.818 |
| Overall | #114 | 2.783 | 3.026 |
| Theme | #140 | 2.843 | 3.091 |
| Graphics | #166 | 2.258 | 2.455 |
| Originality | #173 | 2.174 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot_v4.6-stable_linux.x86_64
Theme Interpretation
You steal an artifact, which is theft I suppose.
Discord Username(s)
Gamma and mardenbvo
GWJ Participation Level
This is my 1st, (maybe second one, I dont remember, I had a previous Itch account and lost it), I dont know about my teamate however.
Team Size
2
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Comments
Great submission! Time slow is fun, seeing the bullets slowly going past me. Was needed when there were multiple enemies around. I had fun, good job :)
Solid game! Nice addition with the voice acting :D
When I noticed that both the regular enemies and snipers were shooting through walls I also started doing it, which kinda cheapened the experience and removed the need for the dash/time dilation. Would have been nice if either the gun was more powerful or if it was possible to hold down LMB to shoot, as it got a bit straining in the later levels.
Super chaotic! I after stealing the artifact I was completely wiped out over and over again. Couldn't manage to beat it! I think being able to hold down the attack button would ease a lot of the strain in those intense moments haha.
I would have also liked to see some sort of visual feedback when making contact with an enemy, perhaps some vfx!
All in all it was a fun game, nice job!
Crazy chaotic game haha! They were really wondering what I was doing here. Really cool mechanic to slow down time and great voice acting. It was a bit too hard for me to get through the later levels so I tried just running for it and that made it a bit easier. Maybe the player should be rewarded for defeating enemies or punished for just rushing the level, idk
Yeah, I didn't really have a direction for the game, I kinda just did anything that felt good in the moment and tried to polish it all later. There were so many things I wish I added and I felt it would have been more feasible with a more narrow scope and direction.
The game feels smooth and well-paced, and the difficulty ramps up nicely. Nice work!
It was fast and fun!
I didn't need to use much of the time-slowing effect though
I tried to do that with the last 2 levels and through the Sniper enemy, thanks for the feedback.
Fun game! Balanced and a bit challenging.
And the voice acting gives it a really nice touch.
Only complaint is the audio panning.
(My guess is that you used an AudioStreamPlayer2D instead of a normal audiostreamplayer, but maybe that was intended)
Yeah, I was rushing and stopped caring if things made the most sense. I just wanted something that works, I really should have used an audiostreamplayer though, silly mistake on my part.