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The Friendliest Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #17 | 4.296 | 4.296 |
| Fun | #37 | 3.519 | 3.519 |
| Originality | #37 | 3.667 | 3.667 |
| Accessibility | #40 | 3.148 | 3.148 |
| Overall | #58 | 3.386 | 3.386 |
| Audio | #63 | 3.185 | 3.185 |
| Controls | #104 | 2.778 | 2.778 |
| Theme | #126 | 3.111 | 3.111 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
its actually stealth game, and you are stealing gold according to lore
Discord Username(s)
darrkeer
GWJ Participation Level
2
Team Size
1
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Comments
Great art style.
Wow, such an amazing game. I saw it being played on stream and was really excited to check it out myself. Such a fantastic little adventure game. Thoroughly enjoyed all the mechanics and would LOVE to see it expanded. The visuals are also top notch. Excellent work.

Thank you, I am surely gonna polish it and make it bigger :p
I'll follow you and check back for post-jam updates :D
The style is really pretty and the few animation frames gives it the charm. Really cool game! :)
Great atmosphere and charming visuals with fun exploration and solid stealth mechanics throughout. A few rough edges like clunky jumping and some interaction issues show up, but overall it’s a really enjoyable experience with lots of potential.
made it to the end! great style, cool mechanics! Feels pretty atmospheric! The throne room had some interesting rendering going on, or was that just me? Good job!
Yeah, I've made the whole level in trenchbroom (it's quake level editor), and did something wrong, but I actually don't know what actually went wrogn. You can see rendering issues all over the map, but mostly in treasure room :p
Thanks for review!
Lovely! Exploring the enviroment was great, the barrel animation is really funny, very cartoonish feeling in the entire experience! I could not finish, I ran into a problem that I was not able to use my keys. I had a bootle in the first slot, so it kept using it instead of opening the doors/chest (maybe I have missed something?). Still, really fun time, good job!
I am not sure about this problem, but I could say that you can't interact sometimes while moving. Maybe that is the case ;(
Thank you for playing!
The game is rather fun with the stealth mechanic! Really like the character design, reminds me of Harry Potter slightly :) . Only thing that was slightly weird is the jump. It somehow felt weird in certain situations, but other than that a fun and lovely game. Well done!
I really love this art style. It reminds me of the PS1 era, and mixing it with modern TPS controls creates such a fresh experience. However, I found the character movement while jumping a bit difficult to control. Other than that, the gameplay is super fun!
I like the concept of feeding the skeletons chips to calm them jumping did feel off though
Really enjoyed the visual of this game reminded me of ps1 era which was a huge plus for me. The jumping for me tho felt a bit clanky and hard to jump on some of the pillars, but I could also just be a bad gamer. Really good potential tho.
It's funny that we both had the idea to make a game about sneaking past skeletons in a dungeon with zelda hearts and everything, but we both ended up with completely different games. I liked how your art felt like it could have been straight from an N64 game. The jump puzzle was a bit frustrating, overall very cool unique game.
wow, I will play yours for sure :p
Enjoyed sneaking around and exploring the dungeon. Really like the old-school art direction and audio. Gameplay is solid and fun with the exception of the jump as others have mentioned.
Also when entering a barrel if a skeleton has noticed you he just sticks on top of you and nothing happens until you exit. Could allow skeletons to break barrels if they know/think you are in them. Overall great work!
actually they do sometimes memorise that you are in barrel, but there is a lot of bugs with skeleton behaviour :p
Solid entry! I really enjoyed wondering around the dungeon. As others already said, I too suggest improving the jump, both allowing it without moving and smoothing the control while in air. There's a bug that happens when you release the barrel: if there are others nearby they just disappear.
Given so, skulls and chips were a fun idea, the atmosphere felt great and the potions were a good addition to the gameplay. Well done!
- gasper
I love the PS1 crunch! The low poly models, the low frame rate animations, the distance fog you see on N64/PS1 era games; they all have such good vibes. I had fun giving every skeleton some chips so they could vibe too
That said, I was surprised by how bad the jumping controls felt though since you can only jump when there's directional input and the air controls are limited, I had such a hard time at that first circle room and the room before the throne lol. I'd still keep playing though if there was more levels
Instant points for the visual style.
Wow the retro feel aesthetic is done so good!
this is SOOO GOOD absolutely adored the N64 aesthetic, the little character was so cute :3 game was tough but incredibly fun and the unforgiving nature kinda added to the nostalgia factor, i was happy to brave through it even tho i had to get like 3 potion refills to beat it lol, admired how all the items had use too. modeling and textures were just super impressive i loved it all
Loved the art style and animations. The overall vibe of the environment was fantastic too.
I did feel that the platforming was pretty unforgiving, especially when jumping. Having some amount of control while in the air and also being able to jump from a stationary position would help things feel much more fluid.
Art style is interesting. I'm not sure what the sneak mechanic is supposed to do. It just makes you slower. It would be better if there was mechanically something more to that like semi-invisibility or something since there are no weapons or attack options.
well, sneaking helps you pass skeletons while behind