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A jam submission

SYNN:Labs (18+)View game page

NSFW - Build the ultimate specimen... Built for war, perfect for lovemaking.
Submitted by LizardFactory Games!, rom34t (@rom34t) — 4 hours, 57 minutes before the deadline
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SYNN:Labs (18+)'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.0504.050
Theme#14.5004.500
Presentation#14.6254.625
Uniqueness#14.3754.375
Gameplay#33.7503.750
Horniness#43.0003.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Use of the theme
You are creating artificial metamorphosis using chemistry and science! (technobabble science, but still scifi science)

Team Members
Gecko the Dev + RoMeat (plus some sexy cute pixel artists)

AI generated content (If you used an AI)
The mock logo was the only AI created asset, and we cleaned it up a lot, plus some Grammarly to spot typos. Beyond that NO AI used.

Assets used (If you used external or existing assets)
3 tracks from Bjørn Lynne already produced, plus some assets to spruce up the Itch page. Nothing in the game.

Additional notes
Difficulty might be a bit steep at first, but we didn't have time to polish the curve. Hope you like it <3

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Comments

Submitted(+1)

Art and sound design are amazing, theme is unique and interestingly implemented, very sweet!

Should say though that it is a little bit slow to play once you understand the mechanics, with a lot of fiddling, walking around to check the numbers and lack of spicy content till the very end. It sort of becomes a scientific chore, which I find extremely thematic anyway. 

Amazing quality for a jam project! 

Developer(+1)

Thank you <3 Yeah if we had more time, some solo diddling scenes and some more eroticisms along the way would be nice, but at the end of the day, we only have the time we had.
But yeah, I personally admittedly didn't jive much with the theme when it landed, but it definitely gave tech-babble and scifi vibes, so we went with that.

(+1)

When I was playing this game, I had a thought in the back of my head that this reminded me a lot of goal diggers. I'm shocked to find out you made that game too! This is another excellent, slow-burn game that makes you feel like you've earned the final sex scene. The mechanics were a bit hard to pick up on (maybe I'm a little stupid), but once I understood them, the game was a blast. The only notes I have were that the girl's moans at the end sounded a little weird? Perhaps that's my speakers, but you might want to consider using SFX: OpenNSFW Sound Pack, but that's just a thought.

All that said, Great work! This shows an immense amount of talent and time, and the finished product is fantastic.

Developer

Indeed, the moans are a bit "stale" and a rehaul would be one of the first things to do when the voting is over and if we want to revisit this one. And yeah, slow-burn is sort of my middle name, I guess I'm more demi than the average crowd, and that kinda seeps through my games sometimes.

(+1)

10/10 game hope this wins

Developer(+1)

Sweet of you to say, we love what we made no matter the result xD

Submitted(+2)

The (mad) scientist getting fucked by their experiments is one of my favorite scenarios so I'm very positive right from the start. I like the main character's design and the artwork in general. Super polished.

Going through to get all three endings difficulty is very dependent on the randomized board. I had one where I started adjacent to my goal and one where all three were at the extreme other end. Actually using the game mechanics was satisfying though.

I thought the bio mass was a rhythm game and was having a bad time on my first run until I realized you just hold down the button...

Developer(+1)

"The (mad) scientist getting fucked by their experiments" Yeah that's definitely what we honed in on fast for this one.

When hearing the word all I could think of was the Metamorphosis novel and the Jeff Goldblum movie The Fly, and it would be a disservice not to go the creature feature scifi route with this one.

Submitted(+2)

This is SO good. I really love the UI and the gameplay is a very fun brain teaser.  Blown away by how polished this is.

Developer

Thanks ^^ I normally work solo but having a dedicated pixel artist and animator meant I could spend more time, and having a dedicated polishing day really made it feel like a "game" game, you know ^^ 

Submitted(+1)

I failed the deadline first time but once you understand how to play it's simple.
The tutorial doesn't help much, the game needs to be taught with an example, most people will probably leave if they actually have to think to understand how to play.
I unlocked the decapod ending.
Very polished, congratulations.

Developer(+1)

Yeah, you're not wrong, the difficulty level is steep on this one, but it's one of those situations where we could either ship difficult or tone it down greatly and lose a lot of effort, and we decided to finish with what we had. Polish of difficulty and proper tutorials were on top of the list, but as always, time simply ran out xD

Submitted(+1)

I'm wowed at how polished it feels. My favorite thing is the camera moving gently with the cursor.
It's crazy good, the amount of UI and variation and moving things there is for such a short jam. The game playing in a new browser window is a minor inconvenience when wanting to comment on or rate the game.
So much attention to detail, man like wow... it's so complex and really fun once you understand what's happening. Well thought out. Well crafted. Just overall, really hekkin good!
Lack of lewd content until the very end is my only gripe but tbh, this could make a really compelling SFW game! I am satisfied with the reward for my efforts.

Developer (1 edit) (+1)

Aw man, thank you for those kind words, will make sure to pass them on to RoMeat <3 And yeah, I think in average my games rarely rate high on the Hornyness rating. I had some ideas that the MC would fantasize about the monsters, and have some illusive/solo scenes in her bunk bed to remind the player this is a nsfw game, but as it always is, time disappeared, and suddenly the deadline was at the doorstep xD

(+1)

Heya Excuse me, nice to see you have finished the game and can you give me the clue of how to finished it, thank you

Submitted

On the hex grid, think of the active tiles as if they "want' to expand out in every direction, but each of the adjacent tiles has a condition, like certain amount of resource consumed, or certain temperature, to make it able to expand to that tile. Look at the tiles towards the direction of the creature you want to form, and try to meet the conditions  to make them expand in that direction.
At first you will not have all the color resources you want, so some of them you will have to sleep until later days to get the other colors. I recommend only sleeping when you are out of any resources that you would need. As for temperature, try to manage it so that it is within the range of the conditions you want, but also outside of the range of the requirements on the tiles you want to avoid.
When a certain tile you want to avoid is unavoidable, like maybe it has similar conditions as the one you are trying to get, you can click on it to use blockers, so that no matter what, it will not activate that tile.
Sorry, I explained it with so many words 😅, but I hope it helps a little.