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KEEP HIM AWAY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #123 | 2.368 | 2.700 |
| Theme | #141 | 2.807 | 3.200 |
| Graphics | #147 | 2.543 | 2.900 |
| Audio | #148 | 2.017 | 2.300 |
| Overall | #164 | 2.155 | 2.457 |
| Originality | #167 | 2.280 | 2.600 |
| Controls | #168 | 2.017 | 2.300 |
| Fun | #193 | 1.052 | 1.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.1
Theme Interpretation
The game is a tower defense-style game. If the Enemy or Robber reaches your money pile, he takes it, and if he doesn't, he is caught trying to steal.
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Discord Username(s)
I am btndog and I have no members
GWJ Participation Level
This is my first jam!
Team Size
none only me so that counts as 1!
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Comments
i don't get the point of the game to be honest :(
Honestly,I really like the graphics but the gameplay could do some work because right now its just clicking a button,maybe you could turn it into a tower defense game.
Sounds good, I'll improve next time!
Nice work! The graphics are clearly the main appeal of the game. Gameplay-wise, it could benefit from better showing the paths enemies take, so players can more easily track their progression. It also obviously would feel more engaging with a higher number of enemies. Regarding the shock button, stopping enemies tends to make things feel a bit static. A push-back mechanic could achieve a similar effect while keeping the action more dynamic.
Thank you for the feedback, which will be strongly taken into consideration!
Game idea an interesting but need some challenge mechanic and tools to play
The eerie music merges well with the unsettling amosphere you created with the mist and the retro style graphics.
The gameplay is an interesting idea but it needs to be more challenging.
Good game overall :thumbs_up: