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A jam submission

Train ChaseView game page

A western themed platformer shooter where you take the place of an outlaw stealing money bags on a guarded moving train!
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Train Chase's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#94.4814.481
Audio#193.7413.741
Overall#493.4293.429
Theme#543.9263.926
Controls#673.2593.259
Accessibility#762.8522.852
Originality#933.0743.074
Fun#1072.6672.667

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6.1

Theme Interpretation
The player is a western outlaw that is stealing a train

Discord Username(s)
DuckTea(joaommsantos)

GWJ Participation Level
1

Team Size
3

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

Very cool western vibe with the art and music!

Submitted

It's a fun game; I really liked the visual style and the engaging gameplay. But I'd add the ability to dodge enemy bullets, for example.

Submitted

Amazing visuals! Fun gameplay despite the difficulty. I think the horse could play a bigger part, like letting you get around wagons and enter from the other side. A lot of potential here, I would be excited to check back in case you eventually improve on it. Excellent job for a first jam!

Submitted

Nice pixel art, music, and Wild West vibe.

I found a few bugs: you can shoot through doors, and there is an infinite amount of money you can grub from the safe pressing E

Submitted

Visually stunning! Would love to ride the horse for a bit longer, such a cutie :D Everything feels and looks really good. I had to cheese a bit and kill the guards through the door because first I’m bad and I really wanted to see all of the cool train!

Cool game!

Submitted(+1)

Difficulty/balancing is really that bad... coming back after the update

Submitted(+1)

ok I jumped back in and tried again, made it past the 2 guys in the same room, but difficulty is sooooo bad, needs to be fixed, also that enemys fire from "out of screen" or nearly out of screen.

Submitted (2 edits) (+2)

Thumbnail Introscreen and music is epic. Art is beautiful, sound effects are nice too. I was ready for my train robbery adventure...

but than... guys wtf, how could you end up with such a difficult game?
The problem for me are, some chests are a "wall" for me as the player, and the dudes just walk past them, so they are no cover for me, the enemys dont have ANY reaction time, they are next to instant, AND they have their invinsible time. I tried it 10 times, because I loved the Idea and Art and the whole vibe, but the gunplay/enemys/cover mechanics were way to frustrating. Could not make it past the 2 guys in the same room.

I would play it if you send me an update later on, to fulfill my LuckyLuke train robbery phantasie. I would also playtest for free on discord etc if you like. There might be a gem hidden under awfull enemys/gunplay/difficulty 

Developer (1 edit) (+4)

We appreciate your comment! We ended up not planning scope and delivering gameplay so well since it's our first game jam (for most of us its actually the first game project at all). We too believe the game has a lot of flaws but a great potential to fulfill. Any future update we'll  certainly let you know!

Submitted(+1)

Wow, this one has a really beautiful aesthetic. Fantastic work with the pixel art!! The gameplay was a blast too, I found it really difficult, but that's definitely a skill issue haha :). Beautiful game, you should all be very proud!

Developer(+1)

I appreciate the comment, thank you for playing! We hope to improve on the gameplay for a future update, just trying to make things more balanced and fun overall

Submitted(+2)

A bit hard for me but looks and feels amazing! Sound is great too

Submitted(+2)

Beautiful stuff! The game feel is pretty great and the art and sfx amazing, it just needs a bit of balance. Great job!

Submitted(+2)

Great concept and beautiful art, the core idea feels strong and stylish. The difficulty feels a bit overtuned with tanky enemies and limited survivability, and clearer ammo UI plus more responsive combat would really help it reach its full potential.

Developer

Agreed! Thank you for the feedback, these are all things we're taking in consideration as we work on updating the game after the jam

Submitted(+1)

The art is beautiful and I really liked the idea, felt pretty macho hopping off my horse and ready to do some killin', the problem is this game suffers from being wayy too difficult. For some reason I can only survive 3 shots while the enemies are bullet sponges. I think it would be cool if I could kill them in one headshot, and make them more aggressive, kind of like Hotline Miami. I think it'd fit this type of game.

The ammo UI also needs a rework, I thought I only had 6 bullets at the start and I needed to collect more, not that I had more on me and I could reload.

Anyways I think this game would benefit from a post-jam update, to realise its full potential.

Developer(+2)

A post jam update is definitely something we're considering, thanks for playing our game and all the amazing feedback! 

Submitted (1 edit) (+1)

Beautiful graphics, the atmosphere is perfect, great job

Developer

Thank you for playing!

Submitted(+2)

Love the style and the theme interpretation. I got stomped pretty bad every time, but well done on making a really beautiful game with a good fantasy.

Submitted(+2)

I Love the vibes of the game, but, i cant tell if i was meant to be avoiding the guys, it felt like i never had any bullets left, the movement felt a little slidy but i don't mind, also i called my horse got on it, it took me back to the start of the train and then i was stuck, i couldn't get off and had to restart. but overall i enjoyed it :D

Developer

Haha there's a few bugs to be ironed out still for sure. The combat especially is something we wished we had more time to playtest and make something more balanced. But we appreciate the feedback, I'm glad you enjoyed it!

Submitted(+2)

Cool game! I absolutely love the vibe. Everything fits together perfectly :3

Developer

Thank you Kay! I'll be sure to check out your submission too

Submitted(+2)

Super cool setting choice, the graphics, audio and vibes are amazing! I didn't get far into it as I think it's a bit too difficult for me - couldn't quite tell whether crouchijng behind an orange crate protected me at all, and hard to tell how many hits the enemies need to take. Some particle effect when they're hit or anything else to communicate that I successfulyl damaged/killed them would have been great.

It looks amazing.

Also, i didn't know how to look out for the interact prompt at the start, so I button mashed endlessly until I figured out that 'E' would get me on the train and start it haha

Developer

We appreciate the comment! And I agree 100%, some more player feedback in general would be a great thing to add, it was something we considered at some point during development but didn't have time to implement 

Submitted(+1)

Great theme, visuals and sound! Congrats on a great jam game!

On the feedback side, maybe I missed something but it seems quite difficult! 

The enemies seem to absorb a lot of bullets  while the player dies from three hits, and the enemies are very precise and can shoot you from off-screen. I would make the enemies die from maybe 2 hits or so and keep them as deadly as they are now. Or otherwise make them aim worse and maybe clearly show they are about to fire so the player can react in time!

Developer

We're glad you liked it! I agree that difficulty is greater than what it should be. Also, thank you for the suggestions, we'll definitely consider your ideas to ajust difficulty!

Submitted(+1)

The game looks and sounds awesome! I am in love with the artstyle.

I just wish the game was more forgiving. I would love to explore more from the game than first two wagons, but I simply can't because of the difficulty. I tried several times, but didn't get pass more than 3 guys. I tried crouch and jump to avoid enemy bullets, but they are too precise for me.

Developer

Thank you very much! About the difficulty, we didn't have time to playtest as much as we wanted so it ended up harder than we imagined it.

Viewing comments 24 to 5 of 24 · Next page · Last page