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A jam submission

Noah's Ark(s)View game page

A Balatro-like where Noah is trying to save as many animals from the great flood as possible.
Submitted by diadas, KGkits, Clive Black (@cliveblackjr), BnuiBuni — 2 days, 19 hours before the deadline
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Noah's Ark(s)'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.6674.667
Aesthetics#15.0005.000
Overall#34.0004.000
Gameplay#83.1113.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Contributors (who worked on this game?)
diadas, KGkits, Clive Black, BnuiBuni

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Comments

Submitted(+1)

Great art, solid gameplay. There do seem to be some bugs - the "don't get new set of creatures if you place them all", and also animals going into some weird limbo state if you drop them on an ark as it's sailing off to the rainbow or lightning.

Submitted

Fun game and really great arts. Good work!

Submitted(+3)

Stunning art style, and a fun idea on building combos makes this a lovely little game. I do need to suggest that if you place all animals on the ark, there should be an option for getting a new set because otherwise it's guaranteed death at the moment!

Developer

Thank you for the feedback 😊 


You need to throw your last animal into the water instead of the boat to get new animals. But maybe it would make sense to also let new animals come when you put all into the boat. Maybe just a single animal comes? This way you can still reroll by throwing it into the water XD

(+1)

Very creative aesthetic and and a simple to pick up set of mechanics. Really enjoyed the look of this, and I can see this game having a lot of depth.

Developer

Thank you :3
What features / content would you wanna see added for an improved version with even more depth?

Submitted (1 edit) (+1)

Beautiful art! I really enjoyed seeing all the different animals. I didn't find a button to bring up a menu or exit the exe which was a little awkward as it was fullscreen.

Developer

Thank you for the feedback! :)
Truuueee. We were so focussed on the WebGL version, we completely forgot those basic features for Windows ^^"