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LE BOUGNOU's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #10 | 3.474 | 3.714 |
| Gameplay | #14 | 2.004 | 2.143 |
| Overall | #15 | 2.673 | 2.857 |
| Theme | #17 | 2.138 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like the concept of this one a lot! It did crash if I tried to buy more film and the visuals sometimes were a little buggy - mostly black textures or pop-in - but I enjoyed what I did play. Impressive to see this on LOVE too!
Thanks for giving it a shot, and for the encouragement. The crash should be fixed now, in 0.1.1, and I'll go back to address the visual bugs and sparse gameplay in the coming weeks :)
The vibes are definitely on point, but I kept getting crashes after the first day, same error as Kwigg. And I don't think I made it deep enough in to experience it properly, things were moody but never actually threatening.
I wasn't aware you could use Love2d as a 3d engine! Perhaps I've been doing something wrong but I struggled to really know what I was doing - I spent about 15 mins walking around taking photos of rooms and nothing else seemed to really be happening. The spooky environment is well-done, but I didn't actually find anything to get spooked by, which I assume could just be user error. The non-euclidean map generation is also very cool in how it's implemented, (a bit glitchy, but I liked that as it showed how it worked!) but it's surprisingly limiting in that if you make a couple of mistakes then it's virtually impossible to find your way out again and you might as well call the run. Ditto for running out of charge/battery.
I also ran into a few crashes when buying things: "Attempt to perform arithmetic on local 'count' (a nil value)"
Yeah, it's ridiculously flexible as an engine, I definitely recommend it.
The spawn rate for the spooky invisible thing is like 4% per room, and it's usually tucked away near a ceiling or corner or something. Should have made it higher. Oh well!
Really appreciate the crash report! Turns out the fix is pretty simple, so I'll add a new build to fix that after voting ends.
Thanks for playing, and especially for putting up with 15 minutes of nothing :)