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Escaping Limbo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality - How original was the entry. | #5 | 4.111 | 4.111 |
| Theme incorporation - How well did the entry fit the theme | #9 | 3.889 | 3.889 |
| User experience - How well was the user interaction implemented. | #11 | 3.000 | 3.000 |
| Overall | #11 | 3.244 | 3.244 |
| Fun factor - How much fun was the entry to play. | #15 | 2.778 | 2.778 |
| Audio - Did the entry make good use of audio? | #16 | 2.444 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Cool concept!
Godot version used
4.6
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Comments
I didn't finish it, my controllers wouldn't track and it seems there was no audio and text disappears too quickly. Otherwise, the concept is really intersting and a nice "detective" game.
I couldn't get the locksmith to answer, despite being at the right time (unless it's a serious clock reading skill issue), but I managed to just guess the right key. Neat concept for more time puzzles though.
I really enjoyed this, here is my playthrough.
Voice overs for the announcer and the video would add so much to this, I'm no voice actor but I'd be happy to pick one of the roles (e.g. locksmith) and record a couple of lines for it if you want.
Great use of time! And, I actually managed to beat this one, so it gets extra points. :-)
That said, I never needed to rewind time - what I ended up doing (after losing once) was just waiting until the right times for the calls, and that was sufficient. Unless I missed something?
Anyway, really cool concept. I enjoyed the television as a way to give the player information. Great job!
Thanks so much! You can get all but one of the clues about the fake keys through the calls and TV commercials, but one clue requires rewinding time. It's possible you got the correct key through a 50-50 chance, or there may be a bug somewhere, either way though, you beat the system!