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A jam submission

CattleclysmView game page

Suck up the Creatures of Earth in 10 puzzling/challenging levels in your wobbly spaceship!
Submitted by corto9123 — 16 hours, 13 minutes before the deadline
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Cattleclysm's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#63.8893.889
Overall#93.5563.556
Gameplay#113.0003.000
Aesthetics#162.7782.778

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Contributors (who worked on this game?)
Stargatesg2

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Comments

Submitted

I enjoyed playing this! I liked the idea of a puzzle you have to interact with indirectly. The controls/pacing did feel a little sluggish at times. I had to keep carefully nudging or dragging cows or boxes; maybe increased tractor beam strength or a way to throttle it would've sped it up.

Developer

Thanks for playing! Yeah, a button to boost the tractor beam speed was in until I reworked it into the brakes, I'll throw that into a new build once the Jam lockout is over if you'd like to try it again then!

Submitted

Puzzle games are usually my jam, so I was looking forward to this one, but it seems like just controlling things was more an obstacle than trying to solve any of the puzzles. I kept giving up out of frustration. Assist mode didn't make things any easier, I wasn't struggling to figure out where the beam was pointing, it was a matter of getting the beam to be where I needed it to be.

There might be something weird going on? I was getting inconsistent results from just tapping a key. Sometimes it would nudge the beam by a fraction of a degree, other times it would swing much farther. Not sure if that's something peculiar to my system or not.

Developer (1 edit)

Sorry to hear! I didn't really notice that while developing it, but now I see it, especially while holding the brake button. I've looked into it; the angular_velocity of the spaceship was incrementing even with rotation locked in because I used apply_torque and did not clear it when a movement button was not being held or a maximum rotation was reached.

I'll upload a new version after the game jam ends fixing this issue and some others. Hopefully you'll be willing to give it another shot afterward! Thanks for playing either way!

Submitted

Thanks for providing a linux build! I found the game a bit sluggish but it picked up after getting used to it. Would have preferred a shorter intro, or at least some subtitles, sorry to say. Good job!

Developer

No problem! I do agree with the intro being too long. If I were to go back I would change it into text bubbles that you could click through (and skip), but I just recorded a quick monologue, chopped it up, and messed with the pitch instead. I think the sluggishness comes from having to wait for the ship to stabilize back to 0 rotation, along with the slidey-ness of the ship movement. I think there's too many underlying movement techniques to practice for a short game, like counter-rotating using the brake, and I didn't provide enough tutorial parts to allude to them.