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Temple Raider's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #54 | 3.062 | 3.062 |
| Controls | #61 | 3.312 | 3.312 |
| Fun | #84 | 3.000 | 3.000 |
| Audio | #85 | 2.938 | 2.938 |
| Graphics | #92 | 3.250 | 3.250 |
| Overall | #102 | 2.929 | 2.929 |
| Theme | #155 | 2.562 | 2.562 |
| Originality | #159 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.1
Theme Interpretation
You solve puzzles to steal treasure from an ancient temple.
Discord Username(s)
shadowcommander, iwearavoid., noko232, _artosa, isricky
GWJ Participation Level
6
Team Size
5
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Comments
Nice puzzles and i like the aztec vibe, colors too, keep at it!
I like the atmosphere, and placing the blocks didn't have any hiccups which can be a problem for 3D games. When I started the game up again to check something, I realized you were actually saving my progress. Most games here don't do that, especially after closing the game so great job there. It's only a shame a lot of players rating your game probably closed the game without even realizing it was there. I would recommend the Continue button be disabled rather than hidden to let people know their progress is going to be saved.
Thanks for playing! I’m glad to have confirmation that the block placement works well.
The saving was a happy addition from Maaack’s GWJ Template, so I can’t take much of the credit for that. Though disabling the continue button sounds like a good idea. I’ll add that to the post jam update.
it's a good game in general, but i think the mouse sensitivity and movement are too fast, i loved the music and the graphics are really good!
Thanks for the feedback. I was working on input settings, but wasn’t able to finish it in time for the jam, since we had to rush the last few levels in. I’ve finished most of the settings menu now, so after the jam I’ll upload the fixes and then get started on additional levels.
Nice! Overall I enjoyed it (especially the music), but I would have liked to see another element introduced to the later puzzles.
Thanks for playing! We had a few more parts built like a lever and moving platforms, so we’ll probably update with a few more levels after the jam is over. I had a lot of trouble thinking up level designs, but iwearavoid got a few designs down that we were able to put in before the end.
Love the the colors and music was great too. Puzzle difficulty scaled pretty great, like each mini section teached you something. Nice job!
Very good puzzle game! The art and music worked well together
Nice puzzle game. Love the art!
Loved everything about this one! The 3D art and color was spectacular, the puzzles were fun and the right amount of challenging, the difficulty curve ramped up in a very nice way. Overall presentation on this one definitely stands out, especially for a game jam. Fantastic work guys!
The art was mostly done by iwearavoid with textures and textures and the chest done by Artosa. The puzzle mechanic too forever to settle on, but I’m happy with how it turned out even if we had to rush to finish. Thanks for playing!