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A jam submission

Lab BreachView game page

Submitted by Crackedname_official — 3 hours, 54 minutes before the deadline
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Lab Breach's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1212.4963.000
Theme#1382.8663.444
Controls#1392.4963.000
Accessibility#1402.2192.667
Graphics#1412.5893.111
Originality#1512.4963.000
Overall#1552.2852.746
Audio#1880.8321.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6.1

Theme Interpretation
The main character steals a disease from a secret illegal research lab

Wildcards Used

Middle Wildcard

The second wildcard (description pending)

Discord Username(s)
Crackedname

GWJ Participation Level
1

Team Size
3

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Comments

Submitted

The minigames even on the guards are pretty nice to have. Gives you things to do. My fingers were ready after playing some helldivers :D Good job!

Developer

the arrow minigame was definitely not taken directly from helldivers :) Glad you enjoyed it

Submitted

Super cool idea with the mini games! I would have loved some SFX / music to go along with it. I also wasn't fully able to clear the first stage, my cool off hotkey wasn't working for some reason! That falloff on the flashlight looks extra clean.

Nice work overall, this is a great entry!

Submitted

I really liked the minigames! They were challenging and creative. But I did not understand how to pass through the first door. 

Submitted

It's a really fun game. Each minigame is well-designed. I especially like the resource management, like the stamina and roll cooldown, it makes dodging feel more rewarding. However, I found a bug: after a game over, if I try to retry, I lose all control of the character and have to refresh the page to start over. But overall, it's a great design!

Submitted

Nice job. Is there no sound or is it an issue on my end?

Developer (1 edit) (+1)

It's not a problem on your end, we didn't have time to add music

Submitted

The game was pretty fun, good job !

I managed to reach the third level, but ran out of time at the door to the fourth. When I restarted, the game ignored all of my inputs.

Submitted

Here's my observations from the game:

  • the minigame takes too long for a guard encounter
  • sometimes when getting caught and having to restart, the game loses focus and I have to refresh to be able to play it again
  • would be nice to show a hint "E to interact" when near sinks and door terminal

Still a nice entry, great job!

Developer

Thanks for the feedback, we planned on making hints for those situations but ran out of time in the end. Just out of interest, which minigame were you referring to, because we added 3