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A jam submission

BUSTEDView game page

Get rich, not busted.
Submitted by nyxelle — 45 minutes, 9 seconds before the deadline
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BUSTED's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#793.7223.722
Controls#1192.6672.667
Overall#1242.6902.690
Audio#1272.3892.389
Accessibility#1292.3332.333
Graphics#1332.7222.722
Fun#1362.3332.333
Originality#1402.6672.667

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6

Theme Interpretation
The game uses the theme "Theft" by making you play as a thief who must steal items in order to gain wealth.

Discord Username(s)
nyx.xxy

GWJ Participation Level
3

Team Size
1

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Comments

Submitted

I loved the lighting and visual style of the game! I wasn't able to figure out how to win unfortunately, but it was fun sneaking around! Nice entry! :D

Developer(+1)

Thank you! I realized theres kinda a bug with that but glad you enjoyed :)

Submitted

great job at menu and the transition system, i dindn't actually find out how to win but it's a great idea and concept

Developer

Thank you! The gameplay is kinda botched but  thank you for the feedback!

Submitted

Art is cool, music is good too. Maybe have the stealing going on faster? stealing the bed was horrible long ;)

Developer

Thank you! There isn't a tutorial, but you can upgrade your thievery skill  and it would make you able to steal things faster. Thanks for the feedback again!

Submitted

Did not see you had such a short time to develop this at first, but you have made a really great job I mean there are some bugs of course but the overall gameloop is quite complete ! Congrats on your entry !

Developer

Thank you!!

Submitted

Great game.

Developer

Thank you!

Submitted

I cannot leave without busted. But, game was fun!

Developer

Yea there seems to be a bug with that, but thank you for the feedback!

Submitted

well I can't leave I've pressed most of every button on my keyboard, but it was still fun to play even if I could get any money

Developer

Thank you for the feedback! I'll be sure to fix that in an update if I choose to continue working on it. I'm glad you enjoyed!

Submitted

Good game! The main menu looks clean. It's funny that you can steal even the bed, haha! But I tried too many times and there is no timing to do that, the guard always catches me when is almost stolen. Also, when I first entered I got busted instantly. The guard should spawn far from the spawn point. Beside that, good job! Congrats on the entry!

Developer

Thank you for the feedback! Im glad you enjoyed :)

Submitted

It's impressive that you managed to develop this in 16 hours, I usually bare even get to the barebones of the gameplay in that time. My favourite part was the main menu, with the animations and everything.

Some notes that I took:

  • I was able to progress on two items at the same time, not sure if it's intentional or not.
  • I expected the interaction with the escape area to be similar as stealing items (get near, press and maybe hold a key). I didn't realize I had to use the mouse because I didn't have to before.
  • Also, when I clicked on the escape button, I got busted even though the enemy wasn't even nearby. Tried to escape multiple times, but it always said Busted for some reason.
  • Then while on the Busted screen I was typing this comment, and somehow I got busted again without even navigating away from that screen. I know it's a different one because the money lost amount changed.
  • Some more indication of the enemy's line of sight, danger zone or however we call it, would be useful, because I had no idea where to go, sometimes it walked right past me, other times it caught me from afar.
Developer

Thank you for the feedback! I spent a lot of time on the animations / art. The gameplay could’ve most definitely had more quality of life improvements and I appreciate the in depth feedback 

Submitted

I like the premise of going on missions, sneaking and stealing things. The top-down missions were fun.

It was not clear when I am safe and when I can get caught. Some indication of that would be nice.

Also it took me too long time to figure out that I need to *click* the button to escape. It was not intuitive, since movement and stealing actions are controled by keys.

When I returned from the mission game says I was busted, which was confusing, because on home screen I've seen that I actually earned some money.

There are some other bugs here and there, but for something made in two days, it is good.

Developer

Thanks for the feedback! I definitely could’ve been a lot clearer with many of the gameplay elements and will take that inspiration for the future!

Submitted

Simple and cute game. I was first confused why I got caught but it seems like they just spot me? Thought I just don’t have to steal infront of them.

But stealing something big with a loading bar felt satisfying.

Developer

Thanks for the feedback! I should've added some kinda indicator and if I ever continue to work on the prototype I definitely will :)