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Parasite Powers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #58 | 3.462 | 3.462 |
| Theme | #86 | 3.538 | 3.538 |
| Accessibility | #89 | 2.769 | 2.769 |
| Overall | #97 | 2.978 | 2.978 |
| Controls | #100 | 2.846 | 2.846 |
| Graphics | #111 | 3.000 | 3.000 |
| Audio | #113 | 2.692 | 2.692 |
| Fun | #118 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
Our game sees players "steal" the abilities and characteristics of enemies, transforming into them. This mechanic is what allows you to fight back against those same enemies, using their own abilities against them!
Wildcards Used
Middle Wildcard
The second wildcard (description pending)
Discord Username(s)
GALAXY3908 , statedarkcry
GWJ Participation Level
1
Team Size
3
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Comments
Cool concept! It was awesome to be able to steal every enemy's abilities! I would have loved to see a score board on the game screen while playing, and maybe make the game a little bit more difficult!
Nice entry :D
Very good concept and I loved all the enemy variety. My favorites were the mushrooms and those that look like Chain Chomps!
Also - the CRT-looking screen is lovely.
hey great game I loved the idea I had a similar idea about stealing people's bodies but I didn't make that glad I got to play a game that did!
It's a nice game,i like the aspect that the camera gives also i find the idea really creative.i think like to make it look better you could improve the main menu.good game , if you have time maybe you can check out my game:/jam/godot-wild-jam-91/rate/4407358
Really cool concept! I had a similar idea of stealing enemies' abilities and using it against them, so I am glad to see someone make something like it :) I agree with the other comment that some sort of progress would be cool. Maybe a skill tree or abilities specific to the different enemies. Overall, well done :)
Glad you enjoyed it!
Some kind of progression would have really benefited the game, because I do feel that when playing there is a sense of, "But what for?" especially without any kind of "Time Elapsed" or "Score" UI during gameplay. A kind of skill tree was something I had initially planned, since it played well with the idea of the character being a kind of parasite or infection, so seeing them literally "evolve" would have been fun.
Thank you for the feedback! I'll have to check out your game as well.
I like this concept of stealing the abilities in a survivor-like game. For me you can spawn more enemies. I want to get the overwhelming experience hehe
Great work!
Fun mechanics and concept! I'm missing a bit of progression, but that's okay :)
Also the fullscreen experience on a 4k monitor reaches beyond the ingame camera, so there's an area without the post processing shader visible ^^
I'm glad you enjoyed the game.
Yeah, the shader was a very last-minute addition, and it is really the first time I have attempted something like it. Apologies that I did not configure it properly for different resolutions. I imagine that while the UI elements are visible, they are most likely not scaled or positioned ideally on your 4K monitor either. This sort of just comes down to inexperience in that area, and I will pay more attention to this in the future.
Thank you for the feedback!
We did run into the resolution problem ourselves, very early fortunately, so we had time to fix that. Don't worry, half the jam's entries ran into this problem. For some it's more of an issue, for others it's just a minor inconvenience or even extra help lol
Really neat art
Watching the ground while moving around felt trippy lol
Nice job on the submission!
The artist on my team will be very happy to hear you enjoyed the art! They did several enemies, projectiles, and all background tiles with some guidance. It was their first ever experience with pixel art! What came together in the end was a set of very surreal enemies. If only we had more time to plan and make it all fit together under a more cohesive theme and make each enemy have a more personalized ability!
I like how you can just try out the enemies moves.