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A jam submission

Stealing TimeView game page

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Stealing Time's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#83.5253.525
Originality#253.8503.850
Overall#423.4933.493
Theme#493.9753.975
Graphics#543.7003.700
Audio#593.2253.225
Fun#773.0753.075
Controls#793.1003.100

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6.1

Theme Interpretation
Stealing time

Wildcards Used

Right Wildcard

The third wildcard (description pending)

Discord Username(s)
LivingDood, InsideMyShell

GWJ Participation Level
1

Team Size
2

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Comments

Viewing comments 28 to 21 of 28Next pageLast page
Submitted

Very nice entry! Lovely art and a really cool take on the theme. I agree with one of the comments about the timer feeling counter to an otherwise cozy game. Is there timer supposed to be the character aging? And it seems like the time and take and give from the environment was connected to the game timer, but it was kind of hard for me to tell exactly how. Overall, excellent game, y'all should be proud :)

Submitted

I like your art style and your take on the genre. The watercolor-looking painting went well with the background music. Some sound effects for the interactions (e.g. jump) would go a long way still. Sometimes the environment was a bit off, the spikes looked a bit like a wheat field, and some landings on the mushrooms that I would've expected to make were failed (but it might just be me, I'm not very good at platformers). Overall, a cozy and pretty little game you can certainly be proud of!

Submitted
  • great music
  • fitting scene transitions

I didn鈥檛 recognize the spikes on the floor of the second level as dangerous; took me three tries to figure out why I died there 馃檭

Stuck on level three though

Enjoyed it.

Submitted

Very creative and challenging game, I was able to get to level 3 but couldn't finish (I'm not good enough). Loved the art style and the mechanics, specially once I realized that stealing time could do different things. Congrats for the submission!

Submitted

I loved the concept and art style. The walkthrough link in another comment helped me with level 2 but I couldn鈥檛 beat level 3 yet (will give it another try later).

Something with the controllers tho: I鈥檓 pretty sure in my first gameplay it was working with AWSD and space, which is great once we have to use mouse, but on a second game play I couldn鈥檛 make it to work and had to use the left, right and up arrow keys which is not that great.

Submitted

I really love the water olourish art,also i find the mechanic very original.its a really solid game but might be skill issue on my part but i fidn that the difficulty significantly spikes from level 1 to 2 but overall good game.if you have time you can check out my game:/jam/godot-wild-jam-91/rate/4407358

Developer

For anyone stuck on level 2, there鈥檚 a walkthrough by Dynaheart on Discord, and you can also find help in the game鈥檚 comments. Thank you all for playing our game!

Submitted(+1)
  • Love the detail on the homepage!
  • Very in depth options. A language setting!
  • Cool art style, I don't think I've seen anything else in the jam quite like it
  • Jumping feels a bit floaty for my liking
  • A visual indicator for how much time juice you have could be useful
  • Also got stuck on level 2 :(

Cool game/idea, good job!

Developer (1 edit)

We wanted to experiment with localization in this project which is why there鈥檚 a language option. Improvements to the character controller and UI are planned for the next update. If you鈥檙e curious about the level 3, you can check out Dynaheart鈥檚 level 2 walkthrough on Discord. Thank you for your time :)

Viewing comments 28 to 21 of 28Next pageLast page