Hi everyone!
I'm excited to share the first technical demo of my new project: Necrosurvivors. It’s a survivor-type game where you don't fight alone; you play as a powerful Necromancer raising a horde of skeletons to do your bidding.
I've been working hard on the pixel art and the core mechanics in Godot, and I'd love to get some early feedback on the game's feel and the unit designs.
Check out some of the units:

What's in the demo?
- Face a big wave of wild beasts, in the first map of the game. Will update the game in a few weeks, when i finish the shop IU, so you'll be able to play wave and shop cycles.
Play it here: https://necrosurvivor321.itch.io/soul-harvester-technical-demo
Weekly progress summaries in Spanish:
I’m currently in Week 4 of development and I plan to post weekly updates (Devlogs) with new summons, like the upcoming Mountain Turtle. But actualy im working on shop UI. 