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Raccoon's Hungry Heist's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #16 | 3.421 | 3.900 |
| Controls | #68 | 3.245 | 3.700 |
| Fun | #70 | 3.157 | 3.600 |
| Overall | #83 | 3.120 | 3.557 |
| Graphics | #85 | 3.333 | 3.800 |
| Audio | #93 | 2.894 | 3.300 |
| Originality | #116 | 2.894 | 3.300 |
| Theme | #136 | 2.894 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.1
Theme Interpretation
You play as a raccoon stealing food from a trash can
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Middle Wildcard
The second wildcard (description pending)
Right Wildcard
The third wildcard (description pending)
Discord Username(s)
@obscure_sparrow, @pntr007, @patient.vibez7
GWJ Participation Level
This is our first time participating!
Team Size
3
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Comments
Really fun to play, and quite challenging! One of those small jam games that picked their scope really well to arrive at a solid execution.
My few bits of feedback are that I think the items do feel too small for the scale of the hand, which just ends up making it look less intentional and immersive, and the visibility of the items isn't the best as a result either.
And I'd also personally look for a different music soundtrack - the music feels quite mysterious, whereas the tone of the rest of the game is more hectic and comical.
The UI looked weird, so I don't know if my issues have to do with that or not, but I would consider making the objects a little bigger to be able to see them well. other than that, I liked it
Nice game, I like the graphics and all the accessibility features. Personal thoughts : the one level is a bit long-ish, I think I would have liked to have smaller level with a point goal that unlocks new type of food and new point goal for example. That would help feeling there is a progression through the game. (Or you could have a scoreboard)
Nice idea. Graphics are very well done. Same issue as the other comment, the game viewport doesn’t scale to full screen (web version) but it’s okay while playing in the embed size.
When I hit play, the viewport scales down and doesn't fill the whole screen :( But apart from that fun concept!