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A jam submission

Relic RushView game page

“Dodge traps. Collect relics. Survive the rush.”
Submitted by mortygg — 4 days, 1 hour before the deadline
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Relic Rush's itch.io page

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Comments

Submitted

You did well to start with a simple project like a rush game... and as I always say, sound is 80% of the game and this music makes everything very very epic.


Submitted

Hi, i like the style arcade and the possibility to play on web!! i died because of a stone and the text was funny, i had liked it. Don' t stop to do what you love because everyone grow step by step. the first attempt is never the best but you can retry all the time you want!! GG (only one thing, the died menu shows a strange widget that after i scroll is disappeard but i don't know what it contains, sorry)

Developer(+1)

Hi,

Thanks alot for trying it and for taking time to comment.

I have implemented achievements - could it be a completed achievement? They show at the game-over screen and fade out after 10 seconds time?

/morty

Developer (3 edits)

Hi everyone,

I know infinite runners are a populated genre, but for me it was a great place to start developing my first game.


RELIC RUSH is a high-speed endless runner focused on skill, timing, and quick decision-making.

Navigate through a deadly temple filled with rolling boulders, arrow traps, and collapsing walls. Collect coins, chain combos, and unlock powerful upgrades to push your runs further every time.


I would love your honest opinions on:

  • How did you die the first time?
  • Did it feel fair when you died?
  • Did you feel like playing one more time?
  • Did you understand how to play and the purpose of the game?
  • What fustrated/annoyed you?
  • Were there things you didn't understand?
  • What did you like?

Thanks, i really appreciate it :)

/morty