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A jam submission

MeshnicianView game page

Service mesh nodes, avoid danger, get paid.
Submitted by NoodlemanRichard — 11 hours, 56 seconds before the deadline
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Meshnician's itch.io page

Results

CriteriaRankScore*Raw Score
Music and Audio#32.2002.200
Limitation#52.0002.000
Enjoyability#52.2002.200
Art and Visuals#62.0002.000
Cyberpunkness#62.6002.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game follow the limitation?
The mesh nodes are down...again. As a field technician your job is to service nodes while avoiding enemies. Can you get enough money to reach your goal?

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Comments

Submitted

Tried to play this on my laptop in browser. It just didn’t work for me. Screen was empty and I could shoot bullets from the bottom right. That was it.

Maybe there’s a problem with the web version, then it’s best to not use that as a publishing option. Anyway, I was looking forward playing your game. I really enjoyed the zany pixelart style you had going on.

Submitted

This is a top-view 2D game. I got the impression that the developer had much in mind for it but only a fraction of it ended in the implementation.

On one hand, the whole worldbuilding is done in the answer about the limitation (seen above) but is missing on the actual game page and the game itself. The limitation, on the other hand, is not to be seen in the game. Interaction with objects does not count as communication in my view. You can walk, shoot, repair things and collect money, that's it.

Let us start anew. Full screen is mandatory. Controls are WASD and left mouse. Your mission is to get to the train station and then repair nodes, represented by a walkie-talkie. Other characters will come by and you can shoot them, but as they walk another way, this is optional. You can collect money after each repair. You have a money goal to reach.

Sounds not bad but nor the game page neither the game will tell you ANY of this. As it is a 2D game, it could have had Point-and-Click controls as well. You do not know what the goal is. You do not know that your ammunition is limited. You do not know that you can not get new ammunition from someone and can't find it somewhere. So after the ammunition is spend you can only continue repairing nodes in a very basic minigame.

The game has a music track which - in my opinion - has nothing to do with Cyberpunk and annoyed me after 10 seconds. But that's a matter of taste.

I tried to have an optimistic view here. If other factors had convinced me I hadn't even mentioned the unpretentious visuals. But even the premise of "while avoiding enemies" does not work as the player does not need to avoid them; they come not to him anyway. So I call this game incomplete and confusing.
Even a simple "wall of text" page as intro would have helped greatly. But as it is, the player is thrown into the game blindly. I think there were many ideas here which did not make it into the game, unfortunately.