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Thieves Guild Starter Kit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #132 | 2.717 | 4.000 |
| Theme | #146 | 2.717 | 4.000 |
| Controls | #154 | 2.265 | 3.333 |
| Fun | #169 | 1.812 | 2.667 |
| Overall | #178 | 1.941 | 2.857 |
| Graphics | #184 | 1.812 | 2.667 |
| Audio | #185 | 0.906 | 1.333 |
| Accessibility | #185 | 1.359 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
you are sending people to thieve and rob and blackmail
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Right Wildcard
The third wildcard (description pending)
Source
https://github.com/JustineSara/GWJ91
GWJ Participation Level
1
Team Size
just me
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Comments
Another Thieves Guild game! :) While it is obviously unfinished, I loved the bones of the system you put together, you managed to include so many stuff in there in a short amount of time. It's probably also why you ran out of time to finish and polish it, scope creep is real. If you decide you want to keep working on it and finish it, let me know, because I know I would enjoy a finished version of such a game (that's why we also made something similar). If not, you still did a great job of making the most out of the 9 days and learned a lot in the process!
Thank you! I did learn a lot with this game jam (my first ever \o/ ), especially about being too ambitious xD
I do plan to work on it toward a more finished version at the very least so thank you that is very encouraging to read
Really impressive to have a mission system and base building game in this time! I had fun and won 544/500!
Thank you *blush* Glad you enjoyed it
So close, 455/500! It's a great little upgrade game, I love it! I wish there was some way of knowing what stat(s) apply to each mission and how likely everyone is too succeed, kinda like in the Problems/Opportunities screen in the Kingdom Management of Pathfinder: Kingmaker, you know? That said, I think the concept of running a thieves' guild at the home of your distracted French-speaking grandma is so funny, I love the game!
Thank you for your comment and glad you loved it :) It seems the stat-mission link is the main mechanical thing missing so thank you for pointing that out and I am definitely thinking on how / where to incorporate it
I got 542/500! Solid foundation for a larger game. It was a bit unclear how stats worked but I just chose the recruits with the highest numbers / best spread whenever one left haha.
Good score and thank you! I left that out because of time and I though it would be fun for people to try and figure out. But seeing the comments, it's way too unclear and I need to give some hints or something.
The idea not bad,but game looks incomlpeted and unpolished.Looks like you hadn't enough time
Thank you for the comment :) And you are right, time was running out and I could not polish it but I am happy I got it in a playable state.