Play game
Soul Stealer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #94 | 2.718 | 2.718 |
| Originality | #102 | 3.026 | 3.026 |
| Theme | #109 | 3.256 | 3.256 |
| Overall | #109 | 2.828 | 2.828 |
| Audio | #110 | 2.718 | 2.718 |
| Controls | #111 | 2.744 | 2.744 |
| Graphics | #121 | 2.949 | 2.949 |
| Fun | #131 | 2.385 | 2.385 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6
Theme Interpretation
you steal peoples souls
Wildcards Used
Right Wildcard
The third wildcard (description pending)
Discord Username(s)
Stanley, Instrumetal,Petrovich
GWJ Participation Level
Stanley = 1, Instrumental = 1, Petrovich = 1
Team Size
3
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Comments
I liked the concept in general, but I couldn't figure out what the game wants to be, is more of a platformer or a stealth game, both, or maybe something else? It's nice that you had the time to implement so many features (e.g. upgrades, enemy detection and behavior, tutorial), but many parts felt a bit unfinished, or at least unpolished. For example:
Of course these all could be design choices that you made, but to me it felt more like you needed some more playtesting and balancing. So, overall, the game was fun, but I'd recommend making sure that your primary gameplay loop is as polished as fun as it can be before moving on to nice to have features like upgrades. And the way to do that is a lot of playtest --> balance on repeat.
Congratulations to your submission and keep it going!
Thanks for the feedback and ya were definitely did not do enough play testing but hey we’re learn something new every jam next jam might be different
Absolutely, it's already an impressive achievement to be able to make a playable game in only 9 days, making it balanced and polished is a skill learned over time, through many iterations, and something I also struggle with.
this the second jam I’ve ever been in, definitely taking advantage of the play testing part of their discord next time