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Rob Roberts the Robber's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #3 | 4.742 | 4.742 |
| Originality | #3 | 4.516 | 4.516 |
| Overall | #4 | 4.055 | 4.055 |
| Audio | #11 | 3.871 | 3.871 |
| Fun | #12 | 4.000 | 4.000 |
| Accessibility | #19 | 3.387 | 3.387 |
| Controls | #24 | 3.710 | 3.710 |
| Graphics | #24 | 4.161 | 4.161 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.1
Theme Interpretation
It's a game where you play a Heist
Wildcards Used
Right Wildcard
The third wildcard (description pending)
Source
no
GWJ Participation Level
2
Team Size
5
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Comments
I think I could get addicted to this genre, whatever it is. The whole idea is cool and innovative, it felt like planning an executing a burglary. However, I would make the surveillance / staking part replayable and maybe even have an option to rewind and fast-forward, because the player has to do multiple things (find the targets, draw routes, check and memorize the movement of the inhabitants) and I struggled to do all. For the first time I was surprised when it cut to the infiltration part because I was just observing and didn't yet draw anything. The narrative parts were well-written and funny, with a few typos here and there. The audio really supported the whole atmosphere.
Very cool! I didn't quite understand the mechanic the first time, but it was quick to restart and really fun to play once I got it. And the audio cues were perfect. Really well done.
Had a blast with this one, lovely art style and sound design, very interesting mechanic and a great implementation of the theme. The mouse follow mechanic could be a bit more forgiving, as the "busted" range. I love that our games have pretty similar ideas. Great submission!
Thanks you for the feedbacks ! Funny we had similar ideas :)