Like old flash games. :D Played hours with these restaurant games back in time
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Squidguy Simulator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #35 | 2.828 | 3.000 |
| Audio | #35 | 2.475 | 2.625 |
| Polish | #37 | 2.475 | 2.625 |
| Visuals | #41 | 2.593 | 2.750 |
| Gameplay | #42 | 2.357 | 2.500 |
| Overall | #44 | 2.495 | 2.646 |
| Special Object Implementation | #46 | 2.239 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme?
$12 / 0^{-}$To implement the theme in Squidguy Simulator, I focused on creating a "frantic nostalgia" experience. I paired a hand-drawn, 90s-cartoon aesthetic with a dynamic, pitch-shifting soundtrack to mirror the stress of a real-world lunch rush.
How did you add the Special Object?
I added the coin system as the game's "health." If you earn enough, you keep playing; if you lose them all, the game ends.
How did you use generative AI?
For the art, M1netrtle hand-drew the restaurant and interface, while I used AI to quickly create the extra things to save time.

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