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A jam submission

MinegmentView game page

Hire miners, buy upgrades, participate in special events, make your team happy and earn as much gold as you can!
Submitted by Dragonpanda793, ariel_bosis — 2 hours, 11 minutes before the deadline
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Minegment's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#34.2504.250
Special Object Implementation#74.2504.250
Overall#103.3753.375
Polish#153.2503.250
Visuals#233.2503.250
Audio#282.7502.750
Gameplay#372.5002.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you implement the Theme?
You are a gold mine manager. In the beginning, you control every little action of your miners. As the game progresses, you buy upgrades that help you improve your managing style to help you escape micromanagement.

How did you add the Special Object?
You manage a gold mine that is a giant coin mining site.

What tools and 3rd party assets did you use?
This project was developed in Godot with 2D assets designed in paint.net. All audio and fonts used are third-party assets.

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Comments

Submitted

I liked the game overall, played up to day 22 and had around 45 workers. The special events are a cool feature and I like the direction of where the upgrades lead to! I somewhat feel like the gameplay was a bit tedious, as the amount of clicking required never needed to go away (from my playthrough at least). I think there would be great improvement to gameplay if the amount of clicking lessened, maybe through upgrades like a way to expand how many workers get affected through the "teamwork" upgrade. Good game though, I found myself really wanting to get the entire coin mined out in a day, even if it seems impossible to do as of now.

Developer(+1)

Hi there!

Thanks for trying the game and the kind words, and wow day 22 is quite impressive! I totaly get the tediousness of the game and I think that's a great idea to expand on the "Teamwork" upgrade, probably we should have paid more attention to how repetetive clicking is in the game.

I'm glad you enjoyed, thank you!

Submitted

Cool game idea, the concept is interesting. Early game can feel a bit grueling to be honest but once you get a few miners it gets better. I feel like there should be some extra layers of automation - though I'm not sure how that would conflict with the micro-management theme. Great game!

Developer(+1)

Thank you so much for your feedback!

I definitely agree with you about the early game feeling quite a bit arduous.
Our idea of the game was escaping micromanaging, so the first couple of days should portray complete micromanaging.
As you progress, managing the team of miners becomes less and less tedious.

Nevertheless, while making the game we were constantly thinking about adding automation without losing the managing part of the game, as you mentioned.

We really appreciate your response!

Submitted

It’s a strong and solid idea. The early game feels a bit challenging. The money you earn goes into salaries—just like real life. It turned out to be quite a challenging and fun game.

Developer

Thank you so much for the response. I definitely agree. We were aiming for a realistic feel  both in the salaries and the challenging start.

Submitted

Cute little game! Loved watching my dudes swing their picks. I hope to have a giant gold coin of my own some day... Well done!

Developer

Thank you so much!

Deleted post
Developer

Thank you so much for the response. I 100% agree that the game is a bit slow at the start but later in the game it gets better. While the salary is something to be wary of I would still recommend buying multiple miners - the more upgrades you get the easier they are to manage.