I liked the game overall, played up to day 22 and had around 45 workers. The special events are a cool feature and I like the direction of where the upgrades lead to! I somewhat feel like the gameplay was a bit tedious, as the amount of clicking required never needed to go away (from my playthrough at least). I think there would be great improvement to gameplay if the amount of clicking lessened, maybe through upgrades like a way to expand how many workers get affected through the "teamwork" upgrade. Good game though, I found myself really wanting to get the entire coin mined out in a day, even if it seems impossible to do as of now.
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Minegment's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #3 | 4.250 | 4.250 |
| Special Object Implementation | #7 | 4.250 | 4.250 |
| Overall | #10 | 3.375 | 3.375 |
| Polish | #15 | 3.250 | 3.250 |
| Visuals | #23 | 3.250 | 3.250 |
| Audio | #28 | 2.750 | 2.750 |
| Gameplay | #37 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme?
You are a gold mine manager. In the beginning, you control every little action of your miners. As the game progresses, you buy upgrades that help you improve your managing style to help you escape micromanagement.
How did you add the Special Object?
You manage a gold mine that is a giant coin mining site.
What tools and 3rd party assets did you use?
This project was developed in Godot with 2D assets designed in paint.net. All audio and fonts used are third-party assets.








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