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SeaSide Trade Growth's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #54 | 1.789 | 2.400 |
| Theme Implementation | #63 | 1.789 | 2.400 |
| Special Object Implementation | #64 | 1.342 | 1.800 |
| Overall | #66 | 1.416 | 1.900 |
| Polish | #67 | 1.043 | 1.400 |
| Visuals | #68 | 1.491 | 2.000 |
| Gameplay | #71 | 1.043 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme?
Built around earning and managing coins through trading, while micromanaging ship movement and navigation to avoid losses.
How did you add the Special Object?
Coins are gained through trading between ports, serving as the core progression and win condition.
What tools and 3rd party assets did you use?
Construct 3, Photoshop, and AI-assisted tools for generating and refining art assets and UI elements.
How did you use generative AI?
Used AI to help create and iterate on visual assets (sprites, UI elements) and assist with design and wording.
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Comments
When I clicked ‘Buy,’ the button only moved and changed state, and I couldn’t figure out how to leave the store afterward. I’m playing on the Windows version.
Hey thanks for trying the game! Not sure what you mean by the state change.
But drag and drop the item you want to buy or sell into the singular buy/sell slot under the major inventory. You can also shift click to split item to the next slot if it’s open. To exit the store in the right hand corner click the pirate flag. 🏴☠️
I know not the greatest system ran out of time, the UI could use work. 😁
Browser version had an embed/loading issue during submission, so the Windows build is the recommended version.