Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

GugaBugaView game page

Add to collection

Play game

GugaBuga's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#193.0433.043
Concept#233.2173.217
Overall#243.1093.109
Use of the Limitation#252.8702.870
Presentation#263.3043.304

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Pedro, Fabio, Joao

Software used
Godot, illustrator

Use of the limitation
the main caracter is very selfish, and stole the food from the whole village, and he will do it again...

Cookies eaten
0, we did not have any.... or did we?

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Brilliant concept and nice minimalist art style! I both love and hate the movement mechanic :D

Submitted(+1)

Dark souls is easier

Submitted(+1)

The story was dark lol, poor guy got his legs cut off. Then it got darker, like cave dark. And even darker... the mechanics. You really nailed it with the hopping around with the club. I felt like I was playing Getting over it in that sense :) 10/10 would pull my hair out again.

Developer

Thanks! I think we put about 10 hours of conjoined work to make only the movement... we aren't as good at math has we though.

Submitted(+1)

getting over it 2, oh no (:

Submitted(+2)

neat and hard! but mostly neat (actually mostly hard)

Submitted(+2)

Its a very fun concept but also a bit frustrating because the controls are quite hard. Hard but funny.

Submitted(+2)

I had fun testing this out. Definitely had me wanting to play again. With some polish I think this would be a really great game. Good job!

Submitted(+1)

Hard but i have a lots of fun !

Submitted(+1)

Definitely can see some getting over it inspiration. ;) You managed to replicate the weird controls pretty well! But some music and sound effects would definitely enhance the experience. Overall nicely done though!

Developer(+1)

yeah, we were heavily inspired by getting over it and pikuniku, but we couldn't replicate the movement corectly, the club keep sliding everywhere, thanks  for the review

Submitted(+1)

Cool game but controls is too hard

Developer(+1)

they are indeed, i just didn't found a way of adding more friction to the  club.

Submitted(+1)

I HATE HARD GAMES BUT I LOVE U <3

Developer(+1)

LOVE U TOO <3

Submitted(+1)

The controls feel very responsive! The only weird thing was that when I hit the skull while mid-air, it sent me flying in the opposite direction at high speed. It actually helped me out and was pretty funny, haha.

Developer(+1)

eh, it do that some times... almost all the times...  you can also put those rocks and skulls in between the character and the club, what  breaks the physics some times ;)

Submitted(+1)

Good game. Cool description, but it is too hard for me

Submitted(+1)

I used to have a trick for these types of games—I remember the one with the sledgehammer in a pot. The trick was to spin the mouse really fast around the character; it makes the game so much easier!

Developer(+1)

it's just advanced movement tech

Developer(+1)

thanks for the review, my grandma liked it too, try following the other guy's advice of spining your club around

Submitted (1 edit) (+1)

The foddian essence is absolutely there! I struggled so much to pass the beginning, haha. Nice job

Developer(+2)

Chicken good, Guga like!

Developer

Very good game, I aprove.

Developer(+1)

Fuck off!