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Last Hope Camp's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #15 | 3.276 | 3.714 |
| Theme Implementation | #16 | 3.402 | 3.857 |
| Polish | #31 | 2.646 | 3.000 |
| Audio | #39 | 2.394 | 2.714 |
| Overall | #39 | 2.646 | 3.000 |
| Visuals | #44 | 2.520 | 2.857 |
| Special Object Implementation | #59 | 1.638 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme?
You manage your resources.
How did you add the Special Object?
I can't add.
What tools and 3rd party assets did you use?
Low polly assets
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Comments
Haha I think you mixed this up with another game 😄
There’s only one wave and no economy system like that here.
Still, thanks for checking it out!
Yooo, really! I am so sorry
This game was pretty fun. It missing a bit of polish (as with most games in a game jam) as it was a bit clunky and things like the anvil producing way too many swords and an in game tutorial would have been nice, although u did put a tutorial in the description, and even like something for the win instead of just text saying "you won" would have been nice. But despite all of this i still enjoyed it, I like how stressful it became once the attack started and I was rushing trying to get more of whatever resource I needed, and i was very excited when i finally managed to win. thanks for this experience, well done!
Thank you so much for the detailed feedback, I really appreciate it!
You’re absolutely right about the lack of polish and some clunky parts — that’s something I wish I had more time to improve during the jam. The anvil balance and adding a proper in-game tutorial are definitely on my list for future updates.
I also agree that the win moment could feel more rewarding than just a simple text — that’s a great point.
I’m really glad you enjoyed the stressful moments and the overall experience, that was exactly the feeling I was aiming for! And hearing that you were excited when you finally won means a lot.
Thanks again for playing and for your kind words!
I like the overall game! The gameplay is fun and it kept me hooked enough to figure out a resource management strategy to get a win. One thing I'd say is that the Anvil produces too many swords for what you end up needing, since 1 sword is all that's needed for making 1 soldier. I suppose the overproduction of swords could lead to potential for more variants of soldiers over time, which could be a cool addition if you were to make updates to the game. I also wanna point out that the sound of the anvil is also pretty loud to me, even with the volume set lower. Still had fun with the game either way though, great job!
Thanks a lot, I’m really glad you enjoyed the game and found the gameplay engaging!
I actually have some upgrade plans in mind (including expanding the use of swords like you mentioned), but I didn’t have enough time to implement them during the jam.
Also, thanks for pointing out the anvil sound — I hadn’t noticed it was that loud. I’ll definitely adjust it in a post-jam update.
Really appreciate your feedback, it helps a lot!