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A jam submission

DysamethView project page

Submitted by Dynofluff — 2 hours, 14 minutes before the deadline
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Dysameth's itch.io page

Results

CriteriaRankScore*Raw Score
Technical#333.5253.682
Visual#353.5693.727
Overall#413.4383.591
Concept#483.2203.364

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Meets limitation?

Yes

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Comments

Submitted

I need to know more about this character. The model looks great!

Developer(+1)

I suppose it doesn't show the description on the submission page. He's one of five brothers, the oldest, all angels. They act as reality anchors for a false reality created to help souls ascend after an entire population was forcibly raptured by weaponized purified sin, causing significant soul instability that can only be fixed by removing all traces of the old self and identity and replacing it with a new identity which is ready for ascension.

Submitted

love the lore for this one ^u^

also hell yeah furry solidarity! :D

Submitted(+1)

wonderful "camera work"!

HostSubmitted

Great work on the fur! Overall it's great as well, lots of awesome details

I can only imagine what that was like making, I need to take some notes on how you did it

so many characters to make have spikey hair and you really nailed it

Developer

For the fur there was a few methods. The hair, I basically made two Hair Tuft meshes which I actually made out of merged prisms until I got the number of triangular planes I needed, and then pinching the ends that I would draw out into hair spikes. The hair overall is made up of 8 tufts. The cheek tufts were made of stacked cuboids and it was a little jank and looks not great when the shading is turned on. I'm wondering if I should use a cylindrical plane in the future for that. The tail was a lot easier, just a bunch of extruded cylinders, and then I extruded the sides, pinching the vertices into pyramid shapes before stretching into spikes.

The main trouble with this model was definitely the occurrence of concave planes. I think there were two overall that I had to delete, make a plane, invert it, and then merge it in place of the old plane to fix this.

HostSubmitted

Awesome!

Had you tried making them double-sided? That normally has solved a lot of flickering concave planes

Developer(+1)

It wasn't a problem of flickering, but rather because the plane was concave instead of convex, it was clipping into the model. For example this was a problem with one of the planes adjacent to the very front of the bandana, it was clipping into his clavicle before I fixed it.