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Six Shooter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #5 | 4.312 | 4.312 |
| Gameplay | #5 | 3.750 | 3.750 |
| Audio | #5 | 3.750 | 3.750 |
| Visuals | #6 | 4.188 | 4.188 |
| Overall | #6 | 3.656 | 3.656 |
| Theme Implementation | #31 | 3.000 | 3.000 |
| Special Object Implementation | #35 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme?
The theme implementation is through the gameplay: card games require intense micromanagement to be able to win consistently. In our game, you can sell and buy new cards to create a more powerful deck after every battle.
How did you add the Special Object?
We implemented the special object through currency (very creative, I know). In our game, you need to buy cards with coins, and you get coins from selling them. Additionally, there are cards that require a lot of money being saved up (the Duke card), so it adds an element of wise-spending, that further supports the game's theme implementation.
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Comments
Really fun game and great visuals, only issue I found was there wasn't much strategy to winning or losing, they all had stats but with no way to predict your opponent I often found there wasn't much you could do to affect the outcome
Fun game and great audio, but it feels a bit too easy right now. I was able to win without buying any cards or using much strategy, so the difficulty may need some balancing. Still, I really enjoyed the Wild West gunslinger duel concept. I initially thought it would be a turn-based game, but the way it actually plays felt much more original and refreshing than I expected.
hey man! Thanks for your feedback. Difficulty is definitely something we to work on, it's lwk kind of hard though; you don't want to make the game too hard or too easy lolol. Good luck with the jam!
Its made well, i love the card system, the animations, the arts, i dont know, but i won 3 round.. xD With some polish, i could play it for hours :D Add some achievements, secret cards like balatro
Thanks! Mobile version and run saving system is coming!
Amazing game! Its so polished and fun, the art is amazing and the sfx are great.
Thank you!! I'm so glad you liked i
Great game! So polished - there are lots of small details!
But no saving of progress after quitting :(
Thank you for playing! We unfortunately didn't really have enough time to implement a save system, but we'll definitely try it out in our next jams!
The tutorial is a bit convoluted, and I felt myself having trouble reading the font occasionally. The art and visual polish is definitely the star of the show.
Thanks for the feedback! I think I understand where you're coming from, sorry the font made it confusing. Good luck with the jam!
One of the better strategies early game seems to be what every card gamer wants to do -- cut cards and thin your deck down to your heaviest hitters.
Love the visuals, love the music. I'd like to see clearer early-game synergies and locational importance, personally. I was left wondering when I'd get to start worrying about my cards' positions, and I wasn't too sure how to plan around an enemy with a completely hidden hand.
Still, pretty good!
Thank you so much! We'll keep this feedback in consideration when making more strategic games in the future, we appreciate the feedback!
Wow the art looks really good!
Thank you so much! I'm glad you liked it
Really love the art🙂
love the art style and color palette of the game! I only gave it a quick go but the gameplay seems pretty complex, that's impressive. overall very coherent and appealing, great job :)
Thank you so much! We tried to make the game play complex but also comprehensible, cuz we understand that not everyone plays card games lolol.
i like it especially the g¨Gameplay it's fun even tho i don't 100% understand it
Yeah sorry about that lol, we tried our best to make it simpler at the end but we ended up being affected by a bit of scope creep. Glad you still enjoyed it though!