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Real Car's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #43 | 2.600 | 2.600 |
| Visuals | #45 | 2.500 | 2.500 |
| Audio | #46 | 2.100 | 2.100 |
| Overall | #52 | 2.150 | 2.150 |
| Polish | #53 | 1.900 | 1.900 |
| Gameplay | #53 | 1.900 | 1.900 |
| Special Object Implementation | #54 | 1.900 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme?
Your are manipulate the car.
Your boss is micromanagementing you.
How did you add the Special Object?
You are gaining coins, by delivering.
What tools and 3rd party assets did you use?
Godot 4.6, Gimp, Blender, sounds from zvukipro.com, car model from karnel car model
How did you use generative AI?
For fixing errors in code.
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Comments
Normally I don’t struggle this much with manual driving, but I found it a bit challenging here. Also, when I first launched the game, the tutorial didn’t show up — it appeared after restarting, which might be a small issue.
I had a few problems with the UI as well. It would be clearer if things like the engine and handbrake were labeled as “on/off” instead of 1-0, since that can be a bit confusing.
It could also be interesting to have more variety in the tasks — for example, time-based urgent deliveries could add some extra depth.
That said, this is one of the most realistic driving experiences I’ve played in a jam, which is really impressive.
One last suggestion: it might be better to upload a browser-playable version for future jams, since some people may hesitate to download .zip files.
Great job overall!
Thanks for great suggestions! This ui was only for development, and I wanted to change it to more cat-like, but time was not on my side.
About not loading images, I think that is can be a problem with Godot's preload function.
Also I didn't upload a web version, because web games are not loading on my phone, so I can't test it for androids ( same with PC - web just doesn't loading )