Play game
ForeignAid's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Implementation | #17 | 3.400 | 3.400 |
| Special Object Implementation | #17 | 3.600 | 3.600 |
| Gameplay | #28 | 2.700 | 2.700 |
| Overall | #31 | 2.900 | 2.900 |
| Audio | #34 | 2.500 | 2.500 |
| Visuals | #35 | 2.700 | 2.700 |
| Polish | #35 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the Theme?
You micromanage spending coins for random events.
How did you add the Special Object?
Coins are the only mechanic to fund countries
What tools and 3rd party assets did you use?
Unity, Asprite
Leave a comment
Log in with itch.io to leave a comment.



Comments
Yippee another politics game, 50 billion coins to Poperrer! It was a really fun game but eventually became impossible to win just due to the lack of coins available
Good simple game! I couldn't seem to win however, it just felt like there weren't enough coins to win. I think it would have been cool to have a way to invest in your own country as well!
Unfortunately i had a system like that in the game but a bug crept in before i realized and was effectively removed.
You could spend coins on your own country and they would slowly convert to your country spitting out money more frequently.
When you stand in your country you can see it being highlighted. I changed the system to spend money and didn't account for it being a different script entirely that your home country used.
This was a pretty fun game to be honest! It was fun running around and collecting coins lol
pretty cool concept, but i lost 3 times and i couldn't really do anything about, not enough coin spawned...
Yeah a system i had to invest in your own country got bugged, it was balanced beforehand. I plan to fix it. Thank you so much for playing though!
i will definitly give it another try once you fix it
if i can give another feedback, i think it shouldn't be useless to invest in countries and should give some sort of benefit
because right now, the best strategy is to wait for them to be in red (so they can't go lower), put them at -1 coin, and wait for last moment to add 1 coin and save them, then repeat.
putting them at more than 0 coins is basically useless because they are gonna lose coins over and over again if they have some, but in the red they completely stop
maybe more coins should gives reward for threshold, overall spawning rate of coins, better coins, or some sort of powerup? idk, just ideas!!
interesting concept! the gameplay is simple, but still fun. collecting booster items would be a nice next development step to take. good job :)
Stressful in a fun way. Coins feel important, controls solid, visuals okay, audio didn't hurt me. Didn’t manage to break it… womp womp. But overall, I liked it... So... Great job!