Así que Kirby se convirtió en torero... me gusto mucho, bonito arte!
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Toro Toro's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originalidad/ Originality | #27 | 3.324 | 3.324 |
| Arte / Art | #30 | 3.595 | 3.595 |
| Jugabilidad / Gameplay | #34 | 2.892 | 2.892 |
| Overall | #41 | 2.984 | 2.984 |
| Audio | #46 | 2.730 | 2.730 |
| Tema / Theme | #72 | 2.378 | 2.378 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
¿Cómo representa tu juego lo latino? / How does your game show Latin culture?
The game reflects Latin American culture by drawing directly from the traditions of a pueblo originating in Michoacán, Mexico, specifically the jaripeo. The jaripeo consists of many festivites including a bull riding event, fireworks, and a parade. In these celebrations, community members throw gifts, often household objects as part of a communal celebration. These elements inspired the gameplay, visual design, and environment of Toro Toro including audience members throwing seemingly random items in the ring, an arena with deadly Toros, and our playable character - the mysterious jinete, a bull rider.
This is a big event for our family and community so bringing it to life and showcasing a cultural tradition to those that may not be familiar even within Mexico is really exciting. :)
¿Cómo integraste esta temática? / How was this theme integrated?
We incorporated the theme of "jack of all trades, master of none" directly into the core gameplay by designing the player character around constant adaptability rather than specialization. The player must continuously pick up and use different items, each offering a unique utility, effectively shifting between “trades” in real time. The player gets to experience different capabilities, but none can be upgraded, saved, or built upon, preventing mastery of any single ability. The player can’t pick favorites or get attached to any as player strength goes up from collecting all items.
Instead of encouraging players to form attachments or optimize a specific build, progression is tied to collecting and using a variety of items. Success depends on versatility, no single item is sufficient to defeat enemies or complete the game. This design pushes players to respond to changing situations and environments, reinforcing a playstyle rooted in flexibility, improvisation, and balance rather than expertise in one skill.
Motor del juego / Game engine
Godot






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