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To the Summit: Thin Air's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #11 | 2.079 | 2.750 |
| Audio | #16 | 1.890 | 2.500 |
| Functionality | #16 | 1.890 | 2.500 |
| Theme | #16 | 1.890 | 2.500 |
| Visuals | #17 | 1.701 | 2.250 |
| Experience | #17 | 1.701 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Teammates
Me, myself, and I
Did you create your submission within 36-hours?
Yes
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Comments
Really interesting game, got much polish, good sound design and interesting mechanics. What could be improved is that I didn't quite understand what I was supposed to do without your explanation, but other than that really good game for 36 hours.
Thank you so much for your praise! I'm so glad you enjoyed the sound design and overall production—it means a lot to me because that 36-hour production process was a real marathon!
You're absolutely right about the lack of clear guidance; I didn't do a great job with the trade-offs. Thanks for the honest feedback, it helps a lot!
Nice game! It was a bit confusing at first, but your comment really helped. It’s an interesting balance between managing oxygen and dividing by 10. Such a fun game! I managed to reach 300 points, I hope that’s a good score?
Thank you for your review! I'm glad the comment helped you. Maintaining oxygen levels while handling numerical logic is indeed challenging; 300 points is a very impressive score (many first-time players might not even reach half that)! Thank you so much for playing my game!
Game Guide & Mechanics Overview 🧗♂️
Since some of the deeper mechanics aren't explicitly explained in-game yet, here is a quick guide to help you conquer the peak!
1. The Basics: Altitude & Oxygen
2. Phase 2: The Rule of Ten (50m+)
3. Advanced Blocks: Super & Tent
4. Hazards