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A jam submission

FTL Punk: Anarchy in the KU*View project page

An unhinged game about intergalactic punk rock
Submitted by Gemelli23 — 8 days, 15 hours before the deadline
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FTL Punk: Anarchy in the KU*'s itch.io page

Results

CriteriaRankScore*Raw Score
Did it make good use of the Havoc Engine?#64.3334.333
Does the game seem fun to play?#84.4444.444
Overall#84.2224.222
Did it build on the Havoc Engine and add interesting stuff?#153.8893.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

As a big fan of the novel Space Opera, I've been anticipating reading this book since the moment you started posting about it in the Discord. I'm really glad to get the chance to make it my last rating of the jam. Your layout looks extremely slick and professional; you make excellent use of pullout boxes, and I love me a nice drop cap. Your alien punks are very creative and the whole production gives really fun Hitchhiker's Guide to the Galaxy vibes. The song mechanic is obviously the headliner (and really cool and innovative), but I also like that the standard Morale actions can be used to help other characters by default. Having enemies that have to be defeated to complete the objective is a clean, elegant solution to the "why not just run the objective as fast as possible" problem, and I like the Boredom mechanic as a transformation of the reinforcement rules; it's flavour-appropriate and I can see it being a useful way to speed up play. Your GM guide is the most complete and thorough I have seen of any entry I have read so far. I appreciate that you've provided the option to deal with some enemies nonviolently, but I feel like those rules could be front-loaded a bit to clue the players in that they can do it. Overall, hella punk, and a great read.

DeveloperSubmitted(+1)

Thank you so much!  Really appreciate the kind thoughts and the thorough input.  And agreed on front-loading the non-violent bit of the rules; I'll put that in the hopper for the inevitable v1.1.

Submitted(+1)

Between the awesome layout and super cool system I am super pumped to give this one a try soon!

DeveloperSubmitted

Thank you so much!  You're very kind.  I hope you have a great time with it!

Submitted(+1)

Love the setting. Immediately jumps out at you with a ton of character. The presentation is clean and I can see the effort you put into making the game feel polished.

  • The stats are great. I'm a sucker for alliterative stats that start with B. 
  • I love the boredom mechanic. What a good way to keep things moving along while still preserving player agency. 
  • I feel like you did a particularly good job covering the basics of how to play the havoc system to someone who wasn't familiar. Everything feels really clear and well written
  • I really like that you have the players name their band and their songs
  • The perform a song action is so good. I love every piece of it
  • It was a good idea to break out how many areas to visit based on session length and count
  • If I had a nickel for every punk band themed havoc engine game featuring a skate park that I've ready today, I'd have to nickels which isn't much but it's weird it happened twice.
  • Putting together a VTT for this is next level commitment
DeveloperSubmitted

Thanks so much for the feedback!  I am pretty dang happy with how the song performances work.  They are likely a little overpowered, but ultimately I think that's kind of the point.

Submitted(+1)

fun setting and would be a cool Convention game. Being a band is good for the group cohesion and would be a blast with the right group. Hopefully with an expansion can lean more into the aliens aspects or a bit more scifi.