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A jam submission

The CentiSplatsView game page

Submitted by StrawberryChar (@StrawberyChar) — 23 hours, 21 minutes before the deadline
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The CentiSplats's itch.io page

Results

CriteriaRankScore*Raw Score
Most Imaginative#1n/an/a
Audio#33.7273.727
Overall#43.6823.682
Graphics#44.0004.000
Gameplay#83.4553.455
Theme#113.5453.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The graphics and audio are so so nice!! The gameplay got repetitive pretty fast, but I enjoyed it anyways!

Submitted(+1)

You audio and graphics rock! I like what I see here.  With a 'touch' more polish, this would be an excellent addition to itch. :D

Notes:

  • I know this was made in one the usual "easy to make game engine" thingys, but an exit button is of little use in the web browser version.  XD
  • It seems like on levels 3 and 4 there were platforming elements I was unable to reach.
  • No pause button...  :'(

Bonus:

  • The eye!  THE EYE!  IT FOLLOWS ME ON THE MAIN MENU!!!  I'll have nightmares for the next week over this... ;-;
  • This OPTIONS page concept is really starting to take off, these days. :O
Developer

note of notes
-no! i make the game from scratch,the exit botton its because this game was not gonna be an html game,but the hosters of the games recommend me to make the game that way!

-Some level had plataform elements for the enemies,not for the player

-the game pauses when you are out of the window


Submitted

From scratch?  Really?  That's even more awesome!  :D

Submitted(+1)

Nazeem: Do you visit the Cloud District very often?

Me: Yup. That level is INCREDIBLE!

This was really fun. I don't know why, but at first I thought it was like that arcade game, Zupapa. You know, the game where you throw your children at the enemy. But it was really fun bouncing all over the enemies, and the cloud level was such a blast.

Submitted(+1)

This was a blast to play! I'm pretty sure I was about to win when the game soft locked on me. I'll send over the screenshots on Discord. I loved the visuals and the animations the most (those cutscenes!), I enjoyed the audio you picked out, and I found it easy to get into a flow state smashing slimes left and right up until the boss battle. I think with more level variety and some platforming tuning you could take this concept a lot further.

Some other, more tehcnical notes from my run:

  • I forget which level, but one of the platforms in mid-game allowed slimes to get underneath them but my PC was too tall to fit underneath with them. This felt like it might be been unintentional, but if it was meant to be intentional I think you could visually differentiate areas that only slimes should be able to enter that the PC can't. Alternatively, making these one-way colliders would be another good option and allow for more movement choices during gameplay
  • I saw errors in the console about changing physics state properties during physics update—these are intended to be set using set_deferred instead of direct assignment during the physics update them to be properly set for the next frame in Godot. In some cases the updates won't stick and cause weird collision behavior.
  • I noticed some texture bleed on the animated slime sprites where a sliver of the next frame can bleed into the top of the current frame due to how texture clamping works. Easiest fix that I've found for this in my games is to ensure that all sprite sheets have a minimum of 2px spacing in-between each frame.

Thanks for making and sharing your game—this is one of my early favorites from the jam so far!

Developer

Thanks for the list of errors next time i will verify all that!

Developer

pd: the platforms SHOULD be one-way collision,but yeah in another levels that arent the first it doesnt work well,idk why

Submitted(+1)

Loved the intro and cinematics.

The music is amazing, but the character sound effects are a little too much considering the amount of dashes and jumps along the game.

The art is amazying everything blends well with the enviroment and the animations are fluid and nice to see.

The slimes spawned and instatly damaged the character wich is a bit difficult to deal with.

The final boss was nice but it wasn't clear if was supossed to damage while it was attacking or just survive until he appeared to recieve hits.

Developer

You have to damage her when she laughs of you, in fact she laughs because you cannot damage her normally,but yeah maybe i should put like a little indicator of that!

HostSubmitted(+1)

AMAZING GAME!! really love all of the sprite animations and cutscenes! (Even a mini cutscene for respawning!)

i appreciated the retry button and i'm glad I kept going since I was apparently on the last level when I had my first gameover.

The boss fight was also fun to learn the patterns, but unfortunately I had to call defeat in the end. If there was a health bar or something to indicate if I was at least *close* to beating him, I might have not given up after 3 tries!

a few other *minor* details on a few levels - platforms JUST BARELY unreachable by jump height. And a floating platform that hits your head so you can't walk underneath it.

Overall experience was really smooth and responsive with a fun dash ability!

The level with cllouds at the bottom was also REALLY FUN i loved the feel of your air physics!! I actually was hoping for an AIR ONLY level without any platforms to see what that was like

I really enjoyed playing!

Developer

you have to damage 10 times the boss to win! i was thinking of a health bar but i did not know how to include it on the ui because the boss move all over the screen,but yeah thanks!

HostSubmitted

yeah i was also not sure -- was i actually hurting the boss? It sounded like i was hitting its metal helmet -- so i was not sure if it had ARMOR DEFENSE or not?

Developer

yeah! you actually kill her in the recording but she kill you at the same time!

Submitted(+1)

What a cute game, I love it!! The characters are adorable and the pixel art is lovely, especially the animation of the main character. My only complaint is that the timer for blackening the screen is so tight! In the later levels I spend most of the time not being able to even see the player character. Also the timer seems to not reset between deaths or runs, so if you die too many times the screen stays completely black and you have to reload the page. Other than that, the sound and story are both fantastic. Well done! Wish I could see more of these lil buggers <3

Developer

its not a timer! its how many slimes are on screen,but yeah if you die the screen stays and overlaps oops!