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A jam submission

Work overloadedView game page

My very first game, a tower defense based in an office environement
Submitted by Atndesign — 1 day, 19 hours before the deadline
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Work overloaded's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay: How enjoyable is it to play?#152.7502.750
Game Design: How easy it is to understand the gameplay#173.4173.417
Overall#172.9172.917
Polish: How well put together the game is.#182.8332.833
Creativity: How well does it use the theme?#192.6672.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Resources Used:
I did everything by myself

Gameplay Demo Video Link
https://youtu.be/7rK_3ix4CLs

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Comments

Submitted (2 edits)

The game is really green yet but the concept is fine it just needs more towers to place apart from the ink shot and at least one unique mechanic as right now it's just an office bloons td , maybe some more sound effects for selecting tower placing tower and upgrading tower however as a start line is fine.

Also regarding this competition I don't see what part of the game is rage quiting.

Submitted(+1)

This is a great start if this is you first game. Loved the graphic style and concept. I would like the cubicle to change aesthetic when is upgraded, also is not very easy to understand which cubicle is a tower at the beginning of each level. To my experience the playing screen was very small in size. However is impressive that you were able to pull out this alone. Great job!

Developer

First of all thank you very much for taking the time to write a review, I noticed way too late that the screen was tiny, and as for the sprites I had planned to make them different but somehow forgot about it, bad planification

Submitted (2 edits) (+1)

I thought the art and setting were really cute! The sprites were pretty well made and the dialogue scenes with the boss were a fun way to transition from stage to stage. I really liked that her sprite changes so that she's mad before the final level. Though I am confused on whether or not the player character is a different person each stage, or if you accidentally changed their name from Bob to Mark between the first and second level. 

The foundation for the gameplay was pretty solid since everything functioned perfectly, but I thought the game could've been more enjoyable with a few changes. Like Foxglow Games said, it was weird that there wasn't a distinction between the decorative desks and the actual towers, which were a bit confusing for a first playthrough. The gameplay was a little one-dimensional just because there wasn't really any variety or strategy, you just pay attention to how much money you have and place + upgrade the turrets whenever you can. The final stage got a little boring since you max out the tower slots by wave 3, then have to sit through extra waves that aren't a challenge and take a pretty long time to finish. I also didn't really get any sense of the "Rage Quit" theme apart from the story, but that's ok. 

Apart from that though, this is very good for a first game, especially a solo one. Keep up the good work! :DDD

Developer

Hi thank you for your feedback that will help me in the future, yeah tbh honnest the whole game was badly planned from the start (I leanred my lesson there) and I couldn't implement what I wanted to match the whole Rage quit vibe, as for the characters name it was a mistake (I didn't noticed it ahah), and for the difficulty and strategic aspect of the game, I should have made it so you can place your tower only when a round started and balance the difficulty