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Rufus Goes to Town's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #149 | 3.242 | 3.625 |
| Theme | #160 | 3.354 | 3.750 |
| Appeal | #208 | 3.019 | 3.375 |
| Overall | #237 | 3.019 | 3.375 |
| Creativity | #262 | 2.795 | 3.125 |
| Silliness | #292 | 2.683 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you interpret the theme?
Rufus Goes to Town!?
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Comments
Great game, but there are so many rocks in the way
Really fun gameplay loop :D Sometimes when I click I don't shoot a tomato, so it's a little buggy but still really fun
Wish the player had some magnet to pick up the slime goo, but overall fun and I like that slimes lit up with the white outline :)
Rufus did indeed, go to town.
I found it a bit annoying when I killed a slime and was unable to move backwards much to be able to pick up the drop, and they also retain the ability to hurt the player in their death animation. But overall, it a nice chill little game!
Thanks for the comment and feedback, Nova - Yes same here. Those were definitely things to fix given more time. Hoping to priorities things like this next jam and to keep the scope as reasonable as possible!
The movement and shooting feels nice and smooth. Works perfectly with the jazzy BGM, which makes this feel pretty relaxing to play. Cheers!
Thank you Rupert, glad you liked it!
That was neat! Controls feel great and the "choose powerup" idea during gameplay was great touch. Shooting the slimes felt satisfying and fun. Great stuff!
Thanks for playing the game, Arisent!