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A jam submission

Box FactoryView game page

Submitted by Blobhetti — 2 days, 15 hours before the deadline
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Box Factory's itch.io page

Results

CriteriaRankScore*Raw Score
Video Pitch#3781.6582.750
Enjoyment#3851.6582.750
Audio#4001.3572.250
Creativity#4161.6582.750
Overall#4211.5082.500
Artwork#4521.2062.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The theme is outside the box, so I made a box factory. Since you make boxes and don't put anything inside them, the entire game takes place outside those boxes.

Video Submission
https://www.youtube.com/shorts/wGB_Sq2c0eY

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Comments

Submitted

The concept of building up a factory is very enticing and as an avid Satisfactory player I really like the concept. However, the UI is just too unclear for it to work with how unforgiving the debt timer is. The music was a good vibe though, and the pitch is exciting, even though the execution fell through a bit. Room for improvement, but a great (should I say bad?) idea nonetheless!

Developer

Would you mind elaborating on the UI? I have made very few games and UI is something that I struggle with. The game was designed to be unforgiving.

Submitted

For sure! And to be clear I think this game being unforgiving is the right call. There's a few core issues with the UI:

  • Using condensed pixelated logos is confusing. I don't know what I need to press and I have to check the guide.
  • Not being able to see what's actually flowing through my pipes nor any representation of the machinery is cumbersome. I can't tell if I'm producing the right things, or which machines I have placed where.
  • It's not easy to tell if you're doing a recipe right all the time. For instance I was folding envelopes and I lost because they're a separate product. The jobs could be clearer, maybe showing a sort of list of the properties of the item instead of having to hover.
  • Generally the game does a poor job at teaching itself. The tutorial is adequate for if there wasn't time pressure, but under time pressure the challenge isn't meant to be navigating the UI at speed.

Essentially I think there's too much reliance on familiarity. Which is easy to slip into because you're so familiar with it. It's a really strong concept though!