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A jam submission

The HealthbarView game page

Bullet hell where you are the healthbar
Submitted by KingMidis — 5 hours, 6 minutes before the deadline
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The Healthbar's itch.io page

Results

CriteriaRankScore*Raw Score
Judge's Choice#16n/an/a
Overall#183.9483.948
Creativity#224.2084.208
Enjoyment#253.9903.990
Audio#273.7603.760
Artwork#354.1564.156
Video Pitch#433.6253.625

Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You don't play as the one in the box. You're in the health bar instead.

Video Submission
https://www.youtube.com/shorts/g8FIAGDViBc

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Comments

Viewing comments 54 to 35 of 54 · Next page · Last page
Submitted

This is peak, I'm upset itch didn't recommend me this during the jam :(

Submitted

I think the Blorpo cutscene is a little too long but other than that it's really good!

Submitted(+1)

This has been the most addicting game in the entire Jam, coming from deltarune / undertale learning the patterns felt quite familliar but at the same time really rewarding. Im excited to see what you will do in the future as all your game have insane attention to detail and polish!!! it have been a pleasure to finish :333

Submitted

Where is opponent HP bar?

Submitted(+1)

Really fun for a game made in 9 days!! i made mine in like 3 weeks and had no time for art or music

Submitted(+2)

This is just simply Peak I can't say anything else then I'll be very dissapointed if this doesn't make it to the top 10

Honestly this is a really great game. The concept was done really well and it looks great too. The music is stunning and I love the pixel art (they're so derpy hehe). It's a really cool idea and I would genuinely absolutely love to see this idea be expanded on. Tbh, the only real problem I see is that the poison boss cutscene is unskippable (i think you never mentioned a skip cutscene button inside or outside the game). I struggled with that boss and I'm currently struggling with the final boss (which gives HEAVY omega flowee vibes is it just me) but in the best possible way. Everything feels like the players fault and a completely fair game. This is absolutely a top pick if I've ever seen one.

Submitted

Fun little arcade game, had a blast playing it

Submitted

Really cool game! I always love dash attacks in games, so this was definitely a treat with the dash and jump off hit. Also, a gimmicky health system is something I don't feel like I see often, so this was also just an overall unique experience! Good work

Submitted

This concept is FANTASTIC. I could really see this working well in a roguelite setting!

Submitted (1 edit)

The visuals on this is brilliant. The combat is very smooth. You wouldn't think this was made for a game jam.
I'd say the only thing I wasn't a fan of was the actual mechanic of needing to take damage - I thought it was a bit redundant! Just defeating the bosses is very good fun and perhaps the box you're fighting in could have been the unique mechanic somehow.
Nonetheless, this is a 5 star game!

Submitted(+1)

this is so good and the end was indeed very funny, though one issue i found with this submission that i found with a lot of others is that the short felt like an ad with bad game idea said in front of it instead of an actual bad game idea short. I personally scripted our short before we even started on the game so the short is purely an idea and not a description of the game. 

(+1)

I could not beat the purple guy. :)

Submitted

Game is good and concept is unique, i liked it. The sound and animations are really nice.

Submitted (1 edit)

This game is FIRE! The animations feel so squishy and attacking feels really satisfying. I love the jumping accounting for the invincibility frame and having that be used for actually dodging attacks. Just that one mechanic is so clever and can be used for so much. 

I think the actual healthbar mechanic was kinda clever but it wasn't really utilised that well until the final boss, because in the beginning it feels more like just hitting attacks on purpose, poison felt like a mechanic that would've worked really well with this premise but the healing was very little so it didn't really matter. But tbh I enjoyed the fight more this way. The way it was used in the final boss was pretty cool tho, although it was kinda hard to tell if you're actually getting hit from the red ones.

I wasn't actually able to beat the final boss or listen to the audio (because I was playing during class and then class ended 👍) but I'll definitely update my review after I go home and finish the game.

Edit: nvm I give up idt I can beat it I suck😔

Submitted

This game was so much fun very polished and the art style was fantastic my only grip however is how sometime the projectiles dont appear to have made contact while playing. i was able to get past some bosses by directly memorizing their attacks but it was a little annoying to be hit by things that did not collide with the player. loved the game overall you did a fantastic job

Submitted

Really loved the mechanics and audio. Super fun. Do wish it was more clear when you're hit, white on can be a bit unclear.

Submitted

Fantastic entry! Polish is INSANE

this game is great i loved the end as well and it fits the theme perfectly 

Viewing comments 54 to 35 of 54 · Next page · Last page