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A jam submission

Sea & SundryView game page

A cozy otter clicker. Collect. Crack. Repeat.
Submitted by BigErn — 5 days, 8 hours before the deadline
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Sea & Sundry's itch.io page

Results

CriteriaRankScore*Raw Score
Was the improvement accomplished#83.0003.000
How sufficient was the improvement#83.0003.000
How creative was the improvement#83.0003.000
Does the improvement move game in the right direction#113.0003.000
Overall#112.9002.900
Was the improvement free from bugs#142.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Describe the improvement that you have been working for this jam
This sprint focused on game feel and visual polish. The primary goals were to make items more readable during gameplay by showing remaining health and surfacing damage and value feedback on each click, and to make the world feel more alive through visual effects like item shards, water ripples, and an animated water shader that responds to the time of day. UI readability and upgrade visibility were also improved, and a balance pass was done to reduce click fatigue.

Describe your game in one sentence
Active Otter is a cozy 2D incremental game where you help an adorable sea otter crack open oysters to collect resources and evolve.

What feedback are you looking for
1. Did clicking and breaking items feel less tedious than previous builds? Why or why not?
2. Could you tell how much health an item had remaining? Did that change how you played?
3. Did you notice when upgrades were available? Was the purchase flow clear?
4. Did you like the water style? Was it pleasant or disorienting?
5. Any bugs, confusing moments, or frustrations?

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Comments

Submitted

Can't view this game :(

Developer

Bummer! That's the first time someone had that issue. What browser do you use?

Submitted(+1)

Google Chrome

HostSubmitted

Awesome progress! I maxed out all upgrades :) very addictive :)

1. The clicking is so satisfying now! I really liked the visuals and the autoclick upgrade! I wish you can max upgrades even more :)

2. I didn't noticed the health part tbh... And I didn't feel much difference in regards to item health. I noticed that they have different reward though. But my strategy was to maximize autoclicks first and then just click on the items in the water only.

3. Yes. It was clear and made sense. I would recommend to make them available at any time though :) When I had it available for the first time I didn't know how much I needed currency so I had only 19 collected but the autoclick was 20 - it was such a pity that I had to wait for another available upgrade... Also when the upgrades are available all the time I would feel more control over the build I am going for. Also, I would recommend to add some visual difference on the grades of the upgrade stars. like cupper, silver, gold... so each upgrade would feel more rewarding to have :)

4. Was awesome - first thing that I noticed and was like "that is so cozy"...

5. Yes, one small bug with visuals, sorry couldn't make a screenshot at a time, saw it twice during the play - I think when you open an item during the night when upgrades are opened it creates a visual artifact at the position of the item... maybe related to the splash animation... couldn't reproduce.